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JackBot — Hexapod Control, Simulation & RL Framework

JackBot is a modular 3D hexapod robot control and machine learning framework built in Python. It supports real-time kinematics, multi-input options (GUI, gamepads), hardware streaming (ESP32 / Arduino), and vectorized Reinforcement Learning (PPO) using PyBullet and Gymnasium.


Key Features

  • Unified Robot Abstraction (Robot.py): Virtual backends (RobotBackend protocol) allow seamless switching between 3D PyBullet simulation and physical hardware (ESP32 / Arduino) without changing high-level logic.
  • Flexible Input Pipeline: Pluggable input handlers supporting Pygame gamepad controllers, manual GUI sliders, or randomized direction vectors.
  • Parallel Multi-Robot Training: Vectorized Gymnasium environment (JackBotEnv) capable of simulating and training N parallel hexapods simultaneously in PyBullet for PPO reinforcement learning.
  • Live Telemetry & Visual Tracking: Built-in PyBullet overlay features including real-time performance HUDs, floating leader crown tracking (\text{👑}) for top-reward robots, and visual failure feedback (failed robots turn semi-transparent dark gray).

Project Architecture

JackBot/
├── main.py                  # Primary application entry point for manual & hardware control
├── Robot.py                 # Core Robot class, kinematics wrapper, and Backend protocols
├── config.py                # Global settings (backend selection, URDF path, communication specs)
├── kinematics.py            # Forward and Inverse Kinematics (IKPy)
├── simulation.py            # Base PyBullet GUI wrapper for single-robot interactive simulation
├── robot_init.py            # Default stance angles and neutral leg positions
├── DataTypes.py             # Strongly typed arrays (PosArray, RadArray, DegArray) & structs
│
├── states/                  # Finite State Machine (FSM) gait states
│   ├── State.py             # Base State class
│   ├── idle.py              # Neutral stance state
│   └── walking.py           # Inverse-kinematics tripod gait state
│
├── inputs/                  # Input providers
│   ├── InputProvider.py     # Base input abstraction
│   └── PygameController.py  # Asynchronous gamepad loop (process-isolated)
│
├── gui/                     # Control interface
│   └── MainWindow.py        # Pygame / parameter GUI layout and command resolver
│
├── EspCommunication.py      # WiFi socket sender for ESP32 hardware
├── ArduinoCommunication.py  # Serial communication wrapper for Arduino hardware
├── JackBotUrdf.urdf         # Kinematic 3D model definition (18 active joints)
│
└── ml/                      # Machine Learning Subsystem
    ├── env.py               # JackBotEnv (Gymnasium multi-robot vector environment)
    ├── SimManager.py        # Physics server initialization and scene loading
    ├── MetricsOverlay.py    # PyBullet HUD (MetricsHUD) & leader crown tracking (LeaderCrown)
    ├── run_train.py         # PPO training execution script
    └── run_eval.py          # Model evaluation script

System Requirements

  • Python 3.12 (Recommended)
  • OS: Linux (Ubuntu/Debian) or Windows 10/11
  • Dependencies: pybullet, gymnasium, stable-baselines3, torch, numpy, pygame, ikpy, pyserial, matplotlib

Installation & Setup

Linux (Bash)

python3.12 -m venv .venv
source .venv/bin/activate
python -m pip install --upgrade pip setuptools wheel
pip install -r requirements.txt

Windows (PowerShell)

python3.12 -m venv .venv
.\.venv\Scripts\Activate.ps1
python -m pip install --upgrade pip setuptools wheel
pip install -r requirements.txt

Usage Guide

1. Manual Control & Hardware Streaming (main.py)

main.py is the operational entry point for driving the robot manually via GUI sliders or a gamepad, running either in 3D PyBullet simulation or connected to physical hardware.

To launch:

python main.py

Configuration (config.py)

Edit config.py prior to launching main.py to configure execution mode and connections:

  • Backend Selection (cfg.backend):
    • BackendType.SIMULATION: Executes motion inside a 3D PyBullet window.
    • BackendType.ESP32: Streams target joint angles over WiFi sockets to an ESP32 micro-controller (cfg.esp32_ip, cfg.esp32_port).
    • BackendType.ARDUINO: Streams target joint angles over Serial to an Arduino (cfg.port, cfg.baudrate).

2. Machine Learning: PPO Training & Evaluation (ml/)

The ml/ directory contains tools to train RL policies using Proximal Policy Optimization (PPO). The agent receives observations (18\text{ joint angles} + 4\text{ velocity/turning commands}) and outputs continuous joint delta actions in [-1, 1].

A. Training a Model (run_train.py)

Train a single robot policy:

python ml/run_train.py --timesteps 100000 --model ml/checkpoints/ppo_joint_command

Train using multi-robot parallel vectorization with visual GUI enabled:

python ml/run_train.py --timesteps 500000 --model ml/checkpoints/ppo_joint_command --num-robots 16 --robot-spacing 0.75 --gui

Training CLI Arguments:

  • --timesteps: Total training timesteps.
  • --num-robots: Number of parallel robot instances spawned in a grid layout (e.g., 16 to 64).
  • --robot-spacing: Distance in meters between robot spawn origins.
  • --start-pose: Stance pose at environment reset (init_deg or init90_deg).
  • --gui: Renders the live PyBullet GUI with metrics HUD, leader crown, and failure graying.

B. Evaluating a Model (run_eval.py)

Run an evaluation loop using a saved model checkpoint:

python ml/run_eval.py --model ml/checkpoints/ppo_joint_command.zip --episodes 5 --gui

Multi-robot evaluation with custom stance pose:

python ml/run_eval.py --model ml/checkpoints/ppo_joint_command.zip --episodes 3 --gui --num-robots 4 --robot-spacing 0.8 --start-pose init_deg

Reward Function & Termination Mechanics (ml/env.py)

1. Reward Function Formulation

The per-robot step reward (R_{\text{step}}) incentivizes tracking directional velocity commands while maintaining body stability and smooth joint actuation. The total environment step reward is the sum of all individual active robot rewards:

R_{\text{step}} = R_{\text{alive}} + R_{\text{tracking}} + R_{\text{rotation}} - P_{\text{stability}} - P_{\text{action}}
  • Alive Bonus (R_{\text{alive}} = +0.1): A constant positive baseline awarded every timestep the robot remains upright.
  • Velocity Tracking (R_{\text{tracking}} = v_{x,\text{cmd}} \cdot v_x + v_{y,\text{cmd}} \cdot v_y): Rewards linear movement in the target command direction (v_x, v_y).
  • Yaw Rotation Tracking (R_{\text{rotation}} = \omega_{\text{cmd}} \cdot \omega_z): Rewards turning along the vertical yaw axis according to angular command \omega_{\text{cmd}}.
  • Body Stability Penalty (P_{\text{stability}} = 0.2 \cdot (|\text{roll}| + |\text{pitch}|)): Penalizes tilting away from a level horizontal posture.
  • Action Energy Penalty (P_{\text{action}} = 0.01 \cdot \sum a_i^2): Penalizes excessive joint delta actions to encourage smooth, energy-efficient leg movements and reduce jitter.

2. Failure Detection & Termination Logic

In multi-robot vectorized training (JackBotEnv), individual robot failures are handled independently to allow maximum simulation efficiency:

  • Individual Failure Masking: A robot is flagged as failed (failed_robots_mask[idx] = True) if either condition is met:
    • Severe Tilt: Base roll or pitch orientation exceeds 0.7\text{ radians} (\approx 40^\circ).
    • Base Collapse: Base height drops below 0.05\text{ meters} above the ground plane.
  • Visual Failure Feedback: When a robot fails during GUI execution (--gui), its 3D URDF mesh immediately updates to a semi-transparent dark gray visual state (COLOR_FAILED = [0.3, 0.3, 0.3, 0.6]) to distinguish it from active learners.
  • Environment Termination (terminated=True): The entire environment step resets when any Robot fails.
  • Environment Truncation (truncated=True): Occurs when the episode reaches the maximum allowable step budget (max_episode_steps = 3000).

Environment Mechanics & Telemetry (ml/env.py)

When training with --gui, JackBotEnv includes dynamic visual feedback mechanisms:

  • Metrics HUD: A live on-screen text overlay tracking active episode count, total step rate (FPS), average base height, roll/pitch angles, and cumulative per-robot rewards.
  • Leader Crown (\text{👑}): A floating crown debug indicator tracks and positions itself directly above the base of whichever robot is achieving the highest cumulative reward in the multi-robot grid.
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Running Hexapod to annoy my cat
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