523a4aea89
HUGE BUG -> SimManager physics broken (at least with Robot kinematics)
298 lines
12 KiB
Python
298 lines
12 KiB
Python
"""
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ml/SimManager.py - PyBullet Simulation Manager (Single Robot Dedicated)
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"""
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from typing import List, Tuple, Optional, Union
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import pybullet as p
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import pybullet_data
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import numpy as np
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import DataTypes as dt
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class SimManager:
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"""Manages PyBullet simulation lifecycle for a single JackBot hexapod."""
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def __init__(self, use_gui: bool = True):
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self.use_gui = use_gui
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self.physics_client = None
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self.plane: Optional[int] = None
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self.joint_indices: List[int] = []
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self.foot_indices: List[int] = []
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def connect(self) -> None:
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"""Connects to PyBullet and hides side GUI panels."""
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if self.physics_client is not None and p.isConnected(self.physics_client):
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return
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flags = p.GUI if self.use_gui else p.DIRECT
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self.physics_client = p.connect(flags)
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p.setAdditionalSearchPath(pybullet_data.getDataPath())
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p.setGravity(0, 0, -9.81, physicsClientId=self.physics_client)
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if self.use_gui:
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p.configureDebugVisualizer(p.COV_ENABLE_GUI, 0, physicsClientId=self.physics_client)
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p.configureDebugVisualizer(p.COV_ENABLE_SEGMENTATION_MARK_PREVIEW, 0, physicsClientId=self.physics_client)
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p.configureDebugVisualizer(p.COV_ENABLE_DEPTH_BUFFER_PREVIEW, 0, physicsClientId=self.physics_client)
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p.configureDebugVisualizer(p.COV_ENABLE_RGB_BUFFER_PREVIEW, 0, physicsClientId=self.physics_client)
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def load_scene(
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self,
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urdf_path: str,
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spacing: float = 0.0,
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position_func=None
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) -> Tuple[int, List[int], List[List[int]]]:
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"""Loads ground plane and the single robot URDF with high ground friction and force settings."""
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# 1. Load ground plane and set explicit friction
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self.plane = p.loadURDF("plane.urdf", physicsClientId=self.physics_client)
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# 2. Determine starting position (matching simulation.py starting height of 0.20m)
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spawn_pos = position_func(0) if position_func is not None else [0.0, 0.0, 0.20]
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# 3. Spawn single robot body
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self.robot_id = p.loadURDF(urdf_path, spawn_pos, physicsClientId=self.physics_client)
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# 4. Retrieve revolute joint indices
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self.joint_indices = []
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for j in range(p.getNumJoints(self.robot_id, physicsClientId=self.physics_client)):
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info = p.getJointInfo(self.robot_id, j, physicsClientId=self.physics_client)
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if info[2] == p.JOINT_REVOLUTE:
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self.joint_indices.append(j)
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# Return format maintains 100% compatibility with JackBotEnv unpack sequence
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return self.plane, [self.robot_id], [self.joint_indices]
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def _resolve_body_id(self, body_id: Optional[int] = None) -> int:
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"""Internal helper to return the single active robot ID."""
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if body_id is not None:
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return body_id
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if self.robot_id is not None:
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return self.robot_id
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raise RuntimeError("No robot loaded in SimManager. Call load_scene() first.")
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def set_robot_joint_angles(
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self,
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target_angles: Union[np.ndarray, List[float]],
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joint_indices: Optional[List[int]] = None,
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body_id: Optional[int] = None,
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) -> None:
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"""Applies position control with force=500 matching simulation.py logic."""
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bid = self._resolve_body_id(body_id)
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j_indices = joint_indices if joint_indices is not None else self.joint_indices
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radflat = target_angles.flatten() if isinstance(target_angles, np.ndarray) else target_angles
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for joint_index, target_angle in zip(j_indices, radflat):
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p.setJointMotorControl2(
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bodyIndex=bid,
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jointIndex=joint_index,
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controlMode=p.POSITION_CONTROL,
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targetPosition=float(target_angle),
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force=500,
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physicsClientId=self.physics_client
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)
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def updatePosForBody(
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self,
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body_id_or_rad: Union[int, dt.RadArray],
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current_rad: Optional[dt.RadArray] = None
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) -> None:
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"""Updates robot joint positions using RadArray input."""
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if isinstance(body_id_or_rad, dt.RadArray):
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rad_data = body_id_or_rad
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bid = self.robot_id
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else:
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bid = self._resolve_body_id(body_id_or_rad)
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rad_data = current_rad
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if rad_data is not None:
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self.set_robot_joint_angles(rad_data.data, body_id=bid)
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def step(self) -> None:
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p.stepSimulation(physicsClientId=self.physics_client)
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def set_rendering(self, enabled: bool) -> None:
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"""Toggles PyBullet 3D rendering visualizer."""
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if self.physics_client is not None and p.isConnected(self.physics_client):
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p.configureDebugVisualizer(
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p.COV_ENABLE_RENDERING,
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1 if enabled else 0,
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physicsClientId=self.physics_client
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)
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def disconnect(self) -> None:
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if self.physics_client is not None and p.isConnected(self.physics_client):
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p.disconnect(self.physics_client)
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self.physics_client = None
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def get_contact_points(
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self,
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bodyA: int = -1,
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bodyB: int = -1,
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linkIndexA: int = -1,
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linkIndexB: int = -1,
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):
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"""Wrapper around pybullet.getContactPoints bound to this simulation client."""
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kwargs = {"physicsClientId": self.physics_client}
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if bodyA != -1:
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kwargs["bodyA"] = bodyA
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if bodyB != -1:
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kwargs["bodyB"] = bodyB
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if linkIndexA != -1:
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kwargs["linkIndexA"] = linkIndexA
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if linkIndexB != -1:
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kwargs["linkIndexB"] = linkIndexB
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return p.getContactPoints(**kwargs)
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# Add to ml/SimManager.py
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def hard_reset_joint_angles(self, target_angles: np.ndarray, body_id: Optional[int] = None) -> None:
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bid = self._resolve_body_id(body_id)
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radflat = target_angles.flatten()
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for joint_index, target_angle in zip(self.joint_indices, radflat):
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p.resetJointState(
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bodyUniqueId=bid,
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jointIndex=joint_index,
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targetValue=float(target_angle),
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targetVelocity=0.0,
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physicsClientId=self.physics_client
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)
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# --- SINGLE ROBOT GETTERS & SETTERS ---
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def reset_robot_base(
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self,
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body_id_or_pos: Union[int, List[float]],
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position_or_orn: Optional[List[float]] = None,
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orientation: Optional[List[float]] = None,
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linear_velocity: Optional[List[float]] = None,
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angular_velocity: Optional[List[float]] = None
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) -> None:
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"""Resets the robot base pose and clears linear/angular velocities."""
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if isinstance(body_id_or_pos, int):
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bid = body_id_or_pos
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pos = position_or_orn if position_or_orn is not None else [0.0, 0.0, 0.20]
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orn = orientation if orientation is not None else [0.0, 0.0, 0.0, 1.0]
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else:
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bid = self.robot_id
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pos = body_id_or_pos
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orn = position_or_orn if position_or_orn is not None else [0.0, 0.0, 0.0, 1.0]
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lin_v = linear_velocity if linear_velocity is not None else [0.0, 0.0, 0.0]
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ang_v = angular_velocity if angular_velocity is not None else [0.0, 0.0, 0.0]
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p.resetBasePositionAndOrientation(
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bid, pos, orn, physicsClientId=self.physics_client
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)
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p.resetBaseVelocity(
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bid, linearVelocity=lin_v, angularVelocity=ang_v,
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physicsClientId=self.physics_client
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)
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def get_robot_pose(self, body_id: Optional[int] = None) -> Tuple[List[float], List[float]]:
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"""Returns base position (x, y, z) and orientation quaternion (x, y, z, w)."""
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bid = self._resolve_body_id(body_id)
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pos, orn = p.getBasePositionAndOrientation(bid, physicsClientId=self.physics_client)
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return list(pos), list(orn)
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def get_robot_rpy(self, body_id: Optional[int] = None) -> Tuple[float, float, float]:
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"""Returns roll, pitch, yaw angles in radians for the robot."""
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bid = self._resolve_body_id(body_id)
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_, orn = p.getBasePositionAndOrientation(bid, physicsClientId=self.physics_client)
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roll, pitch, yaw = p.getEulerFromQuaternion(orn)
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return float(roll), float(pitch), float(yaw)
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def get_robot_pose_and_rpy(self, body_id: Optional[int] = None) -> Tuple[List[float], Tuple[float, float, float]]:
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"""Returns base position and (roll, pitch, yaw) tuple in radians."""
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bid = self._resolve_body_id(body_id)
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pos, orn = p.getBasePositionAndOrientation(bid, physicsClientId=self.physics_client)
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roll, pitch, yaw = p.getEulerFromQuaternion(orn)
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return list(pos), (float(roll), float(pitch), float(yaw))
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def get_robot_velocity(self, body_id: Optional[int] = None) -> Tuple[List[float], List[float]]:
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"""Returns linear velocity (vx, vy, vz) and angular velocity (wx, wy, wz)."""
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bid = self._resolve_body_id(body_id)
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lin_v, ang_v = p.getBaseVelocity(bid, physicsClientId=self.physics_client)
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return list(lin_v), list(ang_v)
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def get_robot_joint_angles(
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self,
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body_id: Optional[int] = None,
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joint_indices: Optional[List[int]] = None
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) -> np.ndarray:
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"""Returns joint angles as a 1D numpy float32 array."""
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bid = self._resolve_body_id(body_id)
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j_indices = joint_indices if joint_indices is not None else self.joint_indices
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joint_states = p.getJointStates(bid, j_indices, physicsClientId=self.physics_client)
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return np.array([state[0] for state in joint_states], dtype=np.float32)
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def get_foot_link_indices(self, body_id: Optional[int] = None) -> List[int]:
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"""Inspects URDF joint structure to extract link IDs for leg tips and tibias."""
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bid = self._resolve_body_id(body_id)
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foot_indices = []
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num_joints = p.getNumJoints(bid, physicsClientId=self.physics_client)
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for j_idx in range(num_joints):
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info = p.getJointInfo(bid, j_idx, physicsClientId=self.physics_client)
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link_name = info[12].decode("utf-8")
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if "tip" in link_name or "tibia" in link_name:
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foot_indices.append(j_idx)
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return foot_indices
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def set_robot_color(
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self,
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body_id_or_rgba: Union[int, List[float]],
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rgba: Optional[List[float]] = None
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) -> None:
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"""Changes visual color RGBA of base link and all joints."""
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if isinstance(body_id_or_rgba, int):
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bid = body_id_or_rgba
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color = rgba
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else:
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bid = self.robot_id
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color = body_id_or_rgba
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if color is None:
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color = [1.0, 1.0, 1.0, 1.0]
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num_joints = p.getNumJoints(bid, physicsClientId=self.physics_client)
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p.changeVisualShape(bid, -1, rgbaColor=color, physicsClientId=self.physics_client)
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for j in range(num_joints):
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p.changeVisualShape(bid, j, rgbaColor=color, physicsClientId=self.physics_client)
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def measure_robot_height(self, body_id: Optional[int] = None) -> float:
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"""Gets current Z height of the robot base."""
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bid = self._resolve_body_id(body_id)
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pos, _ = p.getBasePositionAndOrientation(bid, physicsClientId=self.physics_client)
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return pos[2]
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def settle_and_measure_height(
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self,
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robot_ids_or_steps: Union[List[int], int] = 200,
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steps: int = 200,
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fallback_height: float = 0.122
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) -> float:
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"""Steps simulation so robot settles onto floor, then calculates target standing height."""
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# Intelligently resolve whether the first argument was passed as robot_ids list or step count
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actual_steps = robot_ids_or_steps if isinstance(robot_ids_or_steps, int) else steps
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for _ in range(actual_steps):
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self.step()
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height = self.measure_robot_height()
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return height if height > 0.0 else fallback_height
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def apply_external_force(
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self,
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force: Union[List[float], np.ndarray],
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body_id: Optional[int] = None,
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link_index: int = -1,
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position: Union[List[float], np.ndarray] = (0.0, 0.0, 0.0),
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frame: int = p.WORLD_FRAME,
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) -> None:
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"""Applies external force vector to target link (defaults to base link)."""
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bid = self._resolve_body_id(body_id)
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p.applyExternalForce(
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objectUniqueId=bid,
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linkIndex=link_index,
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forceObj=list(force),
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posObj=list(position),
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flags=frame,
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physicsClientId=self.physics_client,
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) |