added Robot kinematic use for training
HUGE BUG -> SimManager physics broken (at least with Robot kinematics)
This commit is contained in:
@@ -55,12 +55,16 @@ class PyBulletBackend:
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self.body_id = body_id
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self.body_id = body_id
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def send_angles(self, rad_array: dt.RadArray) -> None:
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def send_angles(self, rad_array: dt.RadArray) -> None:
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if self.sim:
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if not self.sim:
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# If body_id is set, target that specific robot body
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return
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if self.body_id is not None and hasattr(self.sim, 'updatePosForBody'):
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self.sim.updatePosForBody(self.body_id, rad_array)
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if self.body_id is not None and hasattr(self.sim, 'updatePosForBody'):
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else:
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self.sim.updatePosForBody(self.body_id, rad_array)
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self.sim.updatePos(rad_array)
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elif hasattr(self.sim, 'updatePos'):
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self.sim.updatePos(rad_array)
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elif hasattr(self.sim, 'set_robot_joint_angles') and self.body_id is not None:
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joint_indices = getattr(self.sim, 'joint_indices', list(range(18)))
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self.sim.set_robot_joint_angles(self.body_id, joint_indices, rad_array.data.flatten())
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def step_simulation(self) -> None:
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def step_simulation(self) -> None:
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if self.sim:
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if self.sim:
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@@ -111,6 +115,7 @@ class Robot:
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# RL configuration
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# RL configuration
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self.action_scale = 0.1 # Joint delta step size (radians)
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self.action_scale = 0.1 # Joint delta step size (radians)
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self.gait_phase = 0.0
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# Gait / motion variables
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# Gait / motion variables
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self.leg_state = np.array(["step", "drag", "step", "drag", "step", "drag"])
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self.leg_state = np.array(["step", "drag", "step", "drag", "step", "drag"])
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@@ -146,6 +151,7 @@ class Robot:
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pose_deg = ri.init_deg if self.start_pose == "init_deg" else ri.init90_deg
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pose_deg = ri.init_deg if self.start_pose == "init_deg" else ri.init90_deg
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self.current_rad = pose_deg.to_rad()
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self.current_rad = pose_deg.to_rad()
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self.current_pos = kin.ikpyForward(self.current_rad)
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self.current_pos = kin.ikpyForward(self.current_rad)
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self.gait_phase = 0.0
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self.set_joint_angles(self.current_rad)
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self.set_joint_angles(self.current_rad)
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self.step_sim()
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self.step_sim()
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@@ -169,20 +175,129 @@ class Robot:
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self.transition_to(next_state_key)
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self.transition_to(next_state_key)
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self.step_sim()
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self.step_sim()
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def step_kinematic_gait(self, vx: float, vy: float, omega: float) -> None:
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"""Procedural Tripod Gait IK solver for kinematic execution & evaluation."""
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cmd_mag = math.hypot(vx, vy) + abs(omega)
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if cmd_mag < 0.03:
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target_rad = self.compute_ik(self.center_points)
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self.set_joint_angles(target_rad)
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return
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# Advance gait step cycle phase
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self.gait_phase = (self.gait_phase + 0.22) % (2.0 * math.pi)
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stride_len = 0.045 # 4.5 cm maximum stride
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step_height = 0.035 # 3.5 cm foot clearance height
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center_data = (
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self.center_points.data
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if hasattr(self.center_points, 'data')
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else np.array(self.center_points)
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)
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target_positions = []
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for leg_id in range(6):
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base_pos = np.array(center_data[leg_id], dtype=np.float32)
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# Tripod leg grouping phase offset (even vs odd leg IDs)
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phase_offset = 0.0 if (leg_id % 2 == 0) else math.pi
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leg_phase = (self.gait_phase + phase_offset) % (2.0 * math.pi)
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# Directional motion unit vector calculation
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lx, ly = base_pos[0], base_pos[1]
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rot_dx = -omega * ly
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rot_dy = omega * lx
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dx_dir = vx + rot_dx
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dy_dir = vy + rot_dy
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dir_norm = math.hypot(dx_dir, dy_dir) + 1e-6
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dx_unit = dx_dir / dir_norm
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dy_unit = dy_dir / dir_norm
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if leg_phase < math.pi:
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# Swing Phase (Leg lifted & stepping forward)
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progress = math.cos(leg_phase)
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lift = math.sin(leg_phase) * step_height
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dx = -progress * stride_len * dx_unit
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dy = -progress * stride_len * dy_unit
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dz = lift
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else:
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# Stance Phase (Leg grounded & propelling torso)
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progress = math.cos(leg_phase - math.pi)
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dx = progress * stride_len * dx_unit
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dy = progress * stride_len * dy_unit
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dz = 0.0
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target_leg_pos = base_pos + np.array([dx, dy, dz], dtype=np.float32)
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target_positions.append(target_leg_pos)
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target_pos_array = dt.PosArray(np.array(target_positions))
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target_rad = self.compute_ik(target_pos_array)
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self.set_joint_angles(target_rad)
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def step_with_command(
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self,
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command: np.ndarray,
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action: Optional[np.ndarray] = None,
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mode: str = "direct"
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) -> None:
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"""
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Unified motion execution method supporting Direct RL, Residual RL, and Pure Kinematics.
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Args:
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command: np.ndarray [vx, vy, vz, omega] from RL environment
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action: np.ndarray [18,] RL action deltas from neural network ([-1, 1])
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mode: "kinematics_only" | "residual" | "direct"
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"""
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# 1. Map RL command [vx, vy, vz, omega] to Robot motion vector [vx, vy, omega]
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cmd_vx, cmd_vy, _, cmd_omega = command
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self.vector_dirmov = [float(cmd_vx), float(cmd_vy), float(cmd_omega)]
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# 2. Automatically trigger state transitions based on command magnitude
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cmd_magnitude = math.hypot(cmd_vx, cmd_vy) + abs(cmd_omega)
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if cmd_magnitude > 0.05 and self.current_state_key == "idle":
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# Transition to walking state if registered in state machine
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target_state = "walk" if "walk" in STATE_REGISTRY else "move"
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if target_state in STATE_REGISTRY:
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self.transition_to(target_state)
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elif cmd_magnitude <= 0.05 and self.current_state_key != "idle":
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self.transition_to("idle")
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# 3. Execute according to chosen mode
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if mode == "kinematics_only":
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self.step_kinematic_gait(cmd_vx, cmd_vy, cmd_omega)
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elif mode == "residual":
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if self.current_state_key != "idle" and self.current_state and self.current_state_key in STATE_REGISTRY:
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self.current_state.execute(self)
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else:
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self.step_kinematic_gait(cmd_vx, cmd_vy, cmd_omega)
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if action is not None:
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action_flat = np.clip(np.asarray(action, dtype=np.float32), -1.0, 1.0) * self.action_scale
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kin_flat = self.current_rad.data.flatten()
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final_flat = np.clip(kin_flat + action_flat, -np.pi / 2, np.pi / 2)
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self.set_joint_angles(dt.RadArray(data=final_flat.reshape(self.current_rad.data.shape)))
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elif mode == "direct":
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if action is not None:
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self.apply_rl_action(action)
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# --- RL METHODS ---
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# --- RL METHODS ---
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def apply_rl_action(self, action: np.ndarray) -> None:
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def apply_rl_action(self, action: np.ndarray) -> None:
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"""Applies continuous RL action deltas [-1, 1] to current joint angles."""
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action = np.asarray(action, dtype=np.float32)
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action = np.asarray(action, dtype=np.float32)
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scaled_action = np.clip(action, -1.0, 1.0) * self.action_scale
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scaled_action = np.clip(action, -1.0, 1.0) * self.action_scale
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current_flat = self.current_rad.data.flatten()
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# Sync with actual PyBullet state if backend supports it
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updated_flat = np.clip(
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if isinstance(self.backend, PyBulletBackend) and self.backend.sim:
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current_flat + scaled_action,
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actual_angles = self.backend.sim.get_robot_joint_angles(self.backend.body_id)
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-np.pi / 2,
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current_flat = actual_angles.flatten()
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np.pi / 2
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else:
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)
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current_flat = self.current_rad.data.flatten()
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updated_flat = np.clip(current_flat + scaled_action, -np.pi / 2, np.pi / 2)
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new_rad = dt.RadArray(data=updated_flat.reshape(self.current_rad.data.shape))
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new_rad = dt.RadArray(data=updated_flat.reshape(self.current_rad.data.shape))
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self.set_joint_angles(new_rad)
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self.set_joint_angles(new_rad)
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+173
-107
@@ -1,7 +1,7 @@
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"""
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"""
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ml/SimManager.py - PyBullet Simulation & Multi-Body Manager
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ml/SimManager.py - PyBullet Simulation Manager (Single Robot Dedicated)
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"""
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"""
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from typing import Dict, List, Tuple, Optional
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from typing import List, Tuple, Optional, Union
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import pybullet as p
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import pybullet as p
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import pybullet_data
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import pybullet_data
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import numpy as np
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import numpy as np
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@@ -9,14 +9,16 @@ import DataTypes as dt
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class SimManager:
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class SimManager:
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"""Manages PyBullet simulation lifecycle and multi-robot physics."""
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"""Manages PyBullet simulation lifecycle for a single JackBot hexapod."""
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def __init__(self, use_gui: bool = True):
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def __init__(self, use_gui: bool = True):
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self.use_gui = use_gui
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self.use_gui = use_gui
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self.physics_client = None
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self.physics_client = None
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self.robot_joints: Dict[int, List[int]] = {}
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self.plane: Optional[int] = None
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self.joint_indices: List[int] = []
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self.foot_indices: List[int] = []
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def connect(self):
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def connect(self) -> None:
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"""Connects to PyBullet and hides side GUI panels."""
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"""Connects to PyBullet and hides side GUI panels."""
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if self.physics_client is not None and p.isConnected(self.physics_client):
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if self.physics_client is not None and p.isConnected(self.physics_client):
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return
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return
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@@ -28,62 +30,87 @@ class SimManager:
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p.setGravity(0, 0, -9.81, physicsClientId=self.physics_client)
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p.setGravity(0, 0, -9.81, physicsClientId=self.physics_client)
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if self.use_gui:
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if self.use_gui:
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# Disable PyBullet side panel and preview windows
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p.configureDebugVisualizer(p.COV_ENABLE_GUI, 0, physicsClientId=self.physics_client)
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p.configureDebugVisualizer(p.COV_ENABLE_GUI, 0, physicsClientId=self.physics_client)
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p.configureDebugVisualizer(p.COV_ENABLE_SEGMENTATION_MARK_PREVIEW, 0, physicsClientId=self.physics_client)
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p.configureDebugVisualizer(p.COV_ENABLE_SEGMENTATION_MARK_PREVIEW, 0, physicsClientId=self.physics_client)
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p.configureDebugVisualizer(p.COV_ENABLE_DEPTH_BUFFER_PREVIEW, 0, physicsClientId=self.physics_client)
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p.configureDebugVisualizer(p.COV_ENABLE_DEPTH_BUFFER_PREVIEW, 0, physicsClientId=self.physics_client)
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p.configureDebugVisualizer(p.COV_ENABLE_RGB_BUFFER_PREVIEW, 0, physicsClientId=self.physics_client)
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p.configureDebugVisualizer(p.COV_ENABLE_RGB_BUFFER_PREVIEW, 0, physicsClientId=self.physics_client)
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def load_scene(
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def load_scene(
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self, urdf_path: str, robot_spacing: float, base_pos_fn
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self,
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urdf_path: str,
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spacing: float = 0.0,
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position_func=None
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) -> Tuple[int, List[int], List[List[int]]]:
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) -> Tuple[int, List[int], List[List[int]]]:
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"""Loads the plane and a single hexapod body into the simulation scene."""
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"""Loads ground plane and the single robot URDF with high ground friction and force settings."""
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plane_id = p.loadURDF("plane.urdf", physicsClientId=self.physics_client)
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# 1. Load ground plane and set explicit friction
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robots = []
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self.plane = p.loadURDF("plane.urdf", physicsClientId=self.physics_client)
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robot_joint_indices = []
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self.robot_joints.clear()
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base_pos = base_pos_fn(0, robot_spacing)
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# 2. Determine starting position (matching simulation.py starting height of 0.20m)
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robot = p.loadURDF(
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spawn_pos = position_func(0) if position_func is not None else [0.0, 0.0, 0.20]
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urdf_path,
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basePosition=base_pos,
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useFixedBase=False,
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physicsClientId=self.physics_client
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)
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robots.append(robot)
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joint_indices = [
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# 3. Spawn single robot body
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i for i in range(p.getNumJoints(robot, physicsClientId=self.physics_client))
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self.robot_id = p.loadURDF(urdf_path, spawn_pos, physicsClientId=self.physics_client)
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if p.getJointInfo(robot, i, physicsClientId=self.physics_client)[2] == p.JOINT_REVOLUTE
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]
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robot_joint_indices.append(joint_indices)
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self.robot_joints[robot] = joint_indices
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return plane_id, robots, robot_joint_indices
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# 4. Retrieve revolute joint indices
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self.joint_indices = []
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for j in range(p.getNumJoints(self.robot_id, physicsClientId=self.physics_client)):
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info = p.getJointInfo(self.robot_id, j, physicsClientId=self.physics_client)
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if info[2] == p.JOINT_REVOLUTE:
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self.joint_indices.append(j)
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def updatePosForBody(self, body_id: int, current_rad: dt.RadArray):
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# Return format maintains 100% compatibility with JackBotEnv unpack sequence
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"""Sets joint motor position targets on individual robot bodies."""
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return self.plane, [self.robot_id], [self.joint_indices]
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if body_id not in self.robot_joints:
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return
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joint_indices = self.robot_joints[body_id]
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def _resolve_body_id(self, body_id: Optional[int] = None) -> int:
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radflat = current_rad.data.flatten()
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"""Internal helper to return the single active robot ID."""
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if body_id is not None:
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return body_id
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if self.robot_id is not None:
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return self.robot_id
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raise RuntimeError("No robot loaded in SimManager. Call load_scene() first.")
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for joint_index, target_angle in zip(joint_indices, radflat):
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def set_robot_joint_angles(
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self,
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target_angles: Union[np.ndarray, List[float]],
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joint_indices: Optional[List[int]] = None,
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body_id: Optional[int] = None,
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) -> None:
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"""Applies position control with force=500 matching simulation.py logic."""
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bid = self._resolve_body_id(body_id)
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j_indices = joint_indices if joint_indices is not None else self.joint_indices
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radflat = target_angles.flatten() if isinstance(target_angles, np.ndarray) else target_angles
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for joint_index, target_angle in zip(j_indices, radflat):
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p.setJointMotorControl2(
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p.setJointMotorControl2(
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bodyIndex=body_id,
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bodyIndex=bid,
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jointIndex=joint_index,
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jointIndex=joint_index,
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controlMode=p.POSITION_CONTROL,
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controlMode=p.POSITION_CONTROL,
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targetPosition=float(target_angle),
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targetPosition=float(target_angle),
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force=250,
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force=500,
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physicsClientId=self.physics_client
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physicsClientId=self.physics_client
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)
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)
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def step(self):
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def updatePosForBody(
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self,
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body_id_or_rad: Union[int, dt.RadArray],
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current_rad: Optional[dt.RadArray] = None
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) -> None:
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"""Updates robot joint positions using RadArray input."""
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if isinstance(body_id_or_rad, dt.RadArray):
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rad_data = body_id_or_rad
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bid = self.robot_id
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else:
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bid = self._resolve_body_id(body_id_or_rad)
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rad_data = current_rad
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if rad_data is not None:
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self.set_robot_joint_angles(rad_data.data, body_id=bid)
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def step(self) -> None:
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p.stepSimulation(physicsClientId=self.physics_client)
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p.stepSimulation(physicsClientId=self.physics_client)
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def set_rendering(self, enabled: bool) -> None:
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def set_rendering(self, enabled: bool) -> None:
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"""Toggles PyBullet 3D rendering to speed up simulation."""
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"""Toggles PyBullet 3D rendering visualizer."""
|
||||||
if self.physics_client is not None and p.isConnected(self.physics_client):
|
if self.physics_client is not None and p.isConnected(self.physics_client):
|
||||||
p.configureDebugVisualizer(
|
p.configureDebugVisualizer(
|
||||||
p.COV_ENABLE_RENDERING,
|
p.COV_ENABLE_RENDERING,
|
||||||
@@ -91,7 +118,7 @@ class SimManager:
|
|||||||
physicsClientId=self.physics_client
|
physicsClientId=self.physics_client
|
||||||
)
|
)
|
||||||
|
|
||||||
def disconnect(self):
|
def disconnect(self) -> None:
|
||||||
if self.physics_client is not None and p.isConnected(self.physics_client):
|
if self.physics_client is not None and p.isConnected(self.physics_client):
|
||||||
p.disconnect(self.physics_client)
|
p.disconnect(self.physics_client)
|
||||||
self.physics_client = None
|
self.physics_client = None
|
||||||
@@ -116,114 +143,153 @@ class SimManager:
|
|||||||
|
|
||||||
return p.getContactPoints(**kwargs)
|
return p.getContactPoints(**kwargs)
|
||||||
|
|
||||||
# --- ROBOT GETTERS AND SETTERS ---
|
# Add to ml/SimManager.py
|
||||||
|
def hard_reset_joint_angles(self, target_angles: np.ndarray, body_id: Optional[int] = None) -> None:
|
||||||
|
bid = self._resolve_body_id(body_id)
|
||||||
|
radflat = target_angles.flatten()
|
||||||
|
for joint_index, target_angle in zip(self.joint_indices, radflat):
|
||||||
|
p.resetJointState(
|
||||||
|
bodyUniqueId=bid,
|
||||||
|
jointIndex=joint_index,
|
||||||
|
targetValue=float(target_angle),
|
||||||
|
targetVelocity=0.0,
|
||||||
|
physicsClientId=self.physics_client
|
||||||
|
)
|
||||||
|
|
||||||
|
# --- SINGLE ROBOT GETTERS & SETTERS ---
|
||||||
|
|
||||||
def reset_robot_base(
|
def reset_robot_base(
|
||||||
self,
|
self,
|
||||||
body_id: int,
|
body_id_or_pos: Union[int, List[float]],
|
||||||
position: List[float],
|
position_or_orn: Optional[List[float]] = None,
|
||||||
orientation: Optional[List[float]] = None,
|
orientation: Optional[List[float]] = None,
|
||||||
linear_velocity: Optional[List[float]] = None,
|
linear_velocity: Optional[List[float]] = None,
|
||||||
angular_velocity: Optional[List[float]] = None
|
angular_velocity: Optional[List[float]] = None
|
||||||
) -> None:
|
) -> None:
|
||||||
"""Resets a robot body's base position, orientation, and velocities."""
|
"""Resets the robot base pose and clears linear/angular velocities."""
|
||||||
if orientation is None:
|
if isinstance(body_id_or_pos, int):
|
||||||
orientation = [0.0, 0.0, 0.0, 1.0]
|
bid = body_id_or_pos
|
||||||
if linear_velocity is None:
|
pos = position_or_orn if position_or_orn is not None else [0.0, 0.0, 0.20]
|
||||||
linear_velocity = [0.0, 0.0, 0.0]
|
orn = orientation if orientation is not None else [0.0, 0.0, 0.0, 1.0]
|
||||||
if angular_velocity is None:
|
else:
|
||||||
angular_velocity = [0.0, 0.0, 0.0]
|
bid = self.robot_id
|
||||||
|
pos = body_id_or_pos
|
||||||
|
orn = position_or_orn if position_or_orn is not None else [0.0, 0.0, 0.0, 1.0]
|
||||||
|
|
||||||
|
lin_v = linear_velocity if linear_velocity is not None else [0.0, 0.0, 0.0]
|
||||||
|
ang_v = angular_velocity if angular_velocity is not None else [0.0, 0.0, 0.0]
|
||||||
|
|
||||||
p.resetBasePositionAndOrientation(
|
p.resetBasePositionAndOrientation(
|
||||||
body_id, position, orientation, physicsClientId=self.physics_client
|
bid, pos, orn, physicsClientId=self.physics_client
|
||||||
)
|
)
|
||||||
p.resetBaseVelocity(
|
p.resetBaseVelocity(
|
||||||
body_id, linearVelocity=linear_velocity, angularVelocity=angular_velocity,
|
bid, linearVelocity=lin_v, angularVelocity=ang_v,
|
||||||
physicsClientId=self.physics_client
|
physicsClientId=self.physics_client
|
||||||
)
|
)
|
||||||
|
|
||||||
def get_robot_pose(self, body_id: int) -> Tuple[List[float], List[float]]:
|
def get_robot_pose(self, body_id: Optional[int] = None) -> Tuple[List[float], List[float]]:
|
||||||
"""Returns base position (x, y, z) and orientation quaternion (x, y, z, w)."""
|
"""Returns base position (x, y, z) and orientation quaternion (x, y, z, w)."""
|
||||||
pos, orn = p.getBasePositionAndOrientation(body_id, physicsClientId=self.physics_client)
|
bid = self._resolve_body_id(body_id)
|
||||||
|
pos, orn = p.getBasePositionAndOrientation(bid, physicsClientId=self.physics_client)
|
||||||
return list(pos), list(orn)
|
return list(pos), list(orn)
|
||||||
|
|
||||||
def get_robot_rpy(self, body_id: int) -> Tuple[float, float, float]:
|
def get_robot_rpy(self, body_id: Optional[int] = None) -> Tuple[float, float, float]:
|
||||||
"""Returns roll, pitch, yaw angles in radians for the given robot body."""
|
"""Returns roll, pitch, yaw angles in radians for the robot."""
|
||||||
_, orn = p.getBasePositionAndOrientation(body_id, physicsClientId=self.physics_client)
|
bid = self._resolve_body_id(body_id)
|
||||||
|
_, orn = p.getBasePositionAndOrientation(bid, physicsClientId=self.physics_client)
|
||||||
roll, pitch, yaw = p.getEulerFromQuaternion(orn)
|
roll, pitch, yaw = p.getEulerFromQuaternion(orn)
|
||||||
return float(roll), float(pitch), float(yaw)
|
return float(roll), float(pitch), float(yaw)
|
||||||
|
|
||||||
def get_foot_link_indices(self, body_id: int) -> list[int]:
|
def get_robot_pose_and_rpy(self, body_id: Optional[int] = None) -> Tuple[List[float], Tuple[float, float, float]]:
|
||||||
|
"""Returns base position and (roll, pitch, yaw) tuple in radians."""
|
||||||
|
bid = self._resolve_body_id(body_id)
|
||||||
|
pos, orn = p.getBasePositionAndOrientation(bid, physicsClientId=self.physics_client)
|
||||||
|
roll, pitch, yaw = p.getEulerFromQuaternion(orn)
|
||||||
|
return list(pos), (float(roll), float(pitch), float(yaw))
|
||||||
|
|
||||||
|
def get_robot_velocity(self, body_id: Optional[int] = None) -> Tuple[List[float], List[float]]:
|
||||||
|
"""Returns linear velocity (vx, vy, vz) and angular velocity (wx, wy, wz)."""
|
||||||
|
bid = self._resolve_body_id(body_id)
|
||||||
|
lin_v, ang_v = p.getBaseVelocity(bid, physicsClientId=self.physics_client)
|
||||||
|
return list(lin_v), list(ang_v)
|
||||||
|
|
||||||
|
def get_robot_joint_angles(
|
||||||
|
self,
|
||||||
|
body_id: Optional[int] = None,
|
||||||
|
joint_indices: Optional[List[int]] = None
|
||||||
|
) -> np.ndarray:
|
||||||
|
"""Returns joint angles as a 1D numpy float32 array."""
|
||||||
|
bid = self._resolve_body_id(body_id)
|
||||||
|
j_indices = joint_indices if joint_indices is not None else self.joint_indices
|
||||||
|
joint_states = p.getJointStates(bid, j_indices, physicsClientId=self.physics_client)
|
||||||
|
return np.array([state[0] for state in joint_states], dtype=np.float32)
|
||||||
|
|
||||||
|
def get_foot_link_indices(self, body_id: Optional[int] = None) -> List[int]:
|
||||||
"""Inspects URDF joint structure to extract link IDs for leg tips and tibias."""
|
"""Inspects URDF joint structure to extract link IDs for leg tips and tibias."""
|
||||||
|
bid = self._resolve_body_id(body_id)
|
||||||
foot_indices = []
|
foot_indices = []
|
||||||
num_joints = p.getNumJoints(body_id, physicsClientId=self.physics_client)
|
num_joints = p.getNumJoints(bid, physicsClientId=self.physics_client)
|
||||||
for j_idx in range(num_joints):
|
for j_idx in range(num_joints):
|
||||||
info = p.getJointInfo(body_id, j_idx, physicsClientId=self.physics_client)
|
info = p.getJointInfo(bid, j_idx, physicsClientId=self.physics_client)
|
||||||
link_name = info[12].decode("utf-8")
|
link_name = info[12].decode("utf-8")
|
||||||
if "tip" in link_name or "tibia" in link_name:
|
if "tip" in link_name or "tibia" in link_name:
|
||||||
foot_indices.append(j_idx)
|
foot_indices.append(j_idx)
|
||||||
return foot_indices
|
return foot_indices
|
||||||
|
|
||||||
def get_robot_pose_and_rpy(self, body_id: int) -> Tuple[List[float], Tuple[float, float, float]]:
|
def set_robot_color(
|
||||||
"""Returns base position and (roll, pitch, yaw) tuple in radians."""
|
self,
|
||||||
pos, orn = p.getBasePositionAndOrientation(body_id, physicsClientId=self.physics_client)
|
body_id_or_rgba: Union[int, List[float]],
|
||||||
roll, pitch, yaw = p.getEulerFromQuaternion(orn)
|
rgba: Optional[List[float]] = None
|
||||||
return list(pos), (float(roll), float(pitch), float(yaw))
|
) -> None:
|
||||||
|
"""Changes visual color RGBA of base link and all joints."""
|
||||||
|
if isinstance(body_id_or_rgba, int):
|
||||||
|
bid = body_id_or_rgba
|
||||||
|
color = rgba
|
||||||
|
else:
|
||||||
|
bid = self.robot_id
|
||||||
|
color = body_id_or_rgba
|
||||||
|
|
||||||
def get_robot_velocity(self, body_id: int) -> Tuple[List[float], List[float]]:
|
if color is None:
|
||||||
"""Returns linear velocity (vx, vy, vz) and angular velocity (wx, wy, wz)."""
|
color = [1.0, 1.0, 1.0, 1.0]
|
||||||
lin_v, ang_v = p.getBaseVelocity(body_id, physicsClientId=self.physics_client)
|
|
||||||
return list(lin_v), list(ang_v)
|
|
||||||
|
|
||||||
def get_robot_joint_angles(self, body_id: int, joint_indices: Optional[List[int]] = None) -> np.ndarray:
|
num_joints = p.getNumJoints(bid, physicsClientId=self.physics_client)
|
||||||
"""Returns joint angles as a 1D numpy array float32 for specified or registered joint indices."""
|
p.changeVisualShape(bid, -1, rgbaColor=color, physicsClientId=self.physics_client)
|
||||||
if joint_indices is None:
|
|
||||||
joint_indices = self.robot_joints.get(body_id, list(range(18)))
|
|
||||||
joint_states = p.getJointStates(body_id, joint_indices, physicsClientId=self.physics_client)
|
|
||||||
return np.array([state[0] for state in joint_states], dtype=np.float32)
|
|
||||||
|
|
||||||
def set_robot_color(self, body_id: int, rgba: List[float]) -> None:
|
|
||||||
"""Changes visual color RGBA of base link and all joints of the specified robot body."""
|
|
||||||
num_joints = p.getNumJoints(body_id, physicsClientId=self.physics_client)
|
|
||||||
p.changeVisualShape(body_id, -1, rgbaColor=rgba, physicsClientId=self.physics_client)
|
|
||||||
for j in range(num_joints):
|
for j in range(num_joints):
|
||||||
p.changeVisualShape(body_id, j, rgbaColor=rgba, physicsClientId=self.physics_client)
|
p.changeVisualShape(bid, j, rgbaColor=color, physicsClientId=self.physics_client)
|
||||||
|
|
||||||
def measure_robot_heights(self, robot_ids: List[int]) -> List[float]:
|
def measure_robot_height(self, body_id: Optional[int] = None) -> float:
|
||||||
"""Gets current Z height for all specified robot body IDs."""
|
"""Gets current Z height of the robot base."""
|
||||||
heights = []
|
bid = self._resolve_body_id(body_id)
|
||||||
for body_id in robot_ids:
|
pos, _ = p.getBasePositionAndOrientation(bid, physicsClientId=self.physics_client)
|
||||||
pos, _ = p.getBasePositionAndOrientation(body_id, physicsClientId=self.physics_client)
|
return pos[2]
|
||||||
heights.append(pos[2])
|
|
||||||
return heights
|
|
||||||
|
|
||||||
def settle_and_measure_height(self, robot_ids: List[int], steps: int = 200, fallback_height: float = 0.14) -> float:
|
def settle_and_measure_height(
|
||||||
"""Steps simulation for designated steps so robot settles, then calculates target standing height."""
|
self,
|
||||||
for _ in range(steps):
|
robot_ids_or_steps: Union[List[int], int] = 200,
|
||||||
|
steps: int = 200,
|
||||||
|
fallback_height: float = 0.122
|
||||||
|
) -> float:
|
||||||
|
"""Steps simulation so robot settles onto floor, then calculates target standing height."""
|
||||||
|
# Intelligently resolve whether the first argument was passed as robot_ids list or step count
|
||||||
|
actual_steps = robot_ids_or_steps if isinstance(robot_ids_or_steps, int) else steps
|
||||||
|
|
||||||
|
for _ in range(actual_steps):
|
||||||
self.step()
|
self.step()
|
||||||
heights = self.measure_robot_heights(robot_ids)
|
height = self.measure_robot_height()
|
||||||
mean_height = float(np.mean(heights)) if heights else fallback_height
|
return height if height > 0.0 else fallback_height
|
||||||
return mean_height if mean_height > 0.0 else fallback_height
|
|
||||||
|
|
||||||
def apply_external_force(
|
def apply_external_force(
|
||||||
self,
|
self,
|
||||||
body_id: int,
|
force: Union[List[float], np.ndarray],
|
||||||
force: list[float] | np.ndarray,
|
body_id: Optional[int] = None,
|
||||||
link_index: int = -1,
|
link_index: int = -1,
|
||||||
position: list[float] | np.ndarray = (0.0, 0.0, 0.0),
|
position: Union[List[float], np.ndarray] = (0.0, 0.0, 0.0),
|
||||||
frame: int = p.WORLD_FRAME,
|
frame: int = p.WORLD_FRAME,
|
||||||
):
|
) -> None:
|
||||||
"""
|
"""Applies external force vector to target link (defaults to base link)."""
|
||||||
Applies a 3D force vector (in Newtons) to a robot link.
|
bid = self._resolve_body_id(body_id)
|
||||||
|
|
||||||
:param body_id: PyBullet body ID.
|
|
||||||
:param force: [fx, fy, fz] force vector in Newtons.
|
|
||||||
:param link_index: Target link index (-1 refers to the base/torso).
|
|
||||||
:param position: Offset [x, y, z] relative to link center where force is applied.
|
|
||||||
:param frame: p.WORLD_FRAME (global axes) or p.LINK_FRAME (robot's body axes).
|
|
||||||
"""
|
|
||||||
p.applyExternalForce(
|
p.applyExternalForce(
|
||||||
objectUniqueId=body_id,
|
objectUniqueId=bid,
|
||||||
linkIndex=link_index,
|
linkIndex=link_index,
|
||||||
forceObj=list(force),
|
forceObj=list(force),
|
||||||
posObj=list(position),
|
posObj=list(position),
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ import time
|
|||||||
import math
|
import math
|
||||||
from enum import IntEnum
|
from enum import IntEnum
|
||||||
from typing import Optional, Tuple, Dict, Any, List
|
from typing import Optional, Tuple, Dict, Any, List
|
||||||
|
from collections import defaultdict
|
||||||
|
|
||||||
import gymnasium as gym
|
import gymnasium as gym
|
||||||
from gymnasium import spaces
|
from gymnasium import spaces
|
||||||
@@ -37,8 +38,10 @@ class JackBotEnv(gym.Env):
|
|||||||
random_command: bool = True,
|
random_command: bool = True,
|
||||||
max_episode_steps: int = 3000,
|
max_episode_steps: int = 3000,
|
||||||
urdf_path: str = cfg.urdf_path,
|
urdf_path: str = cfg.urdf_path,
|
||||||
|
robot_mode: str = "direct",
|
||||||
):
|
):
|
||||||
super().__init__()
|
super().__init__()
|
||||||
|
self.robot_mode = robot_mode
|
||||||
self.use_gui = use_gui
|
self.use_gui = use_gui
|
||||||
self.random_command = random_command
|
self.random_command = random_command
|
||||||
self.max_episode_steps = max_episode_steps
|
self.max_episode_steps = max_episode_steps
|
||||||
@@ -59,6 +62,10 @@ class JackBotEnv(gym.Env):
|
|||||||
self._curriculum_advanced = False
|
self._curriculum_advanced = False
|
||||||
self._first_reset = True
|
self._first_reset = True
|
||||||
|
|
||||||
|
# Reward Component Tracking Initialization
|
||||||
|
self.last_reward_components: Dict[str, float] = {}
|
||||||
|
self.episode_reward_components_sum: Dict[str, float] = defaultdict(float)
|
||||||
|
|
||||||
# Dynamic Command Resampling Timing (60 Hz control loop)
|
# Dynamic Command Resampling Timing (60 Hz control loop)
|
||||||
self.control_freq = 60
|
self.control_freq = 60
|
||||||
self.min_cmd_hold_steps = int(2.0 * self.control_freq) # 120 steps (2s)
|
self.min_cmd_hold_steps = int(2.0 * self.control_freq) # 120 steps (2s)
|
||||||
@@ -74,16 +81,14 @@ class JackBotEnv(gym.Env):
|
|||||||
self.plane, pb_robots, robot_joint_indices = self.sim_manager.load_scene(
|
self.plane, pb_robots, robot_joint_indices = self.sim_manager.load_scene(
|
||||||
self.urdf_path, 0.0, self._robot_base_position
|
self.urdf_path, 0.0, self._robot_base_position
|
||||||
)
|
)
|
||||||
self.pb_robot = pb_robots[0]
|
|
||||||
self.joint_indices = robot_joint_indices[0]
|
self.joint_indices = robot_joint_indices[0]
|
||||||
|
|
||||||
# Instantiate Robot Python wrapper (start_pose is managed inside Robot.py)
|
# Instantiate Robot Python wrapper
|
||||||
self.robot = Robot(
|
self.robot = Robot(
|
||||||
backend_type=PyBulletBackend(self.sim_manager, body_id=self.pb_robot),
|
backend_type=PyBulletBackend(self.sim_manager),
|
||||||
urdf_path=self.urdf_path
|
urdf_path=self.urdf_path
|
||||||
)
|
)
|
||||||
|
|
||||||
# Action (18 joint deltas) & Observation (18 angles + 4 command dims)
|
|
||||||
action_dim = 18
|
action_dim = 18
|
||||||
obs_dim = 18 + 4
|
obs_dim = 18 + 4
|
||||||
|
|
||||||
@@ -109,7 +114,7 @@ class JackBotEnv(gym.Env):
|
|||||||
CurriculumPhase.FORWARD: {
|
CurriculumPhase.FORWARD: {
|
||||||
"survival_steps": 300,
|
"survival_steps": 300,
|
||||||
"min_avg_height_ratio": 0.88,
|
"min_avg_height_ratio": 0.88,
|
||||||
"max_avg_roll_pitch": 0.18, # ~10 degrees average
|
"max_avg_roll_pitch": 0.18,
|
||||||
},
|
},
|
||||||
CurriculumPhase.TURN_AND_DIRECTION: {
|
CurriculumPhase.TURN_AND_DIRECTION: {
|
||||||
"survival_steps": 500,
|
"survival_steps": 500,
|
||||||
@@ -136,7 +141,7 @@ class JackBotEnv(gym.Env):
|
|||||||
self.last_time = time.time()
|
self.last_time = time.time()
|
||||||
|
|
||||||
def _robot_base_position(self, robot_id: int, spacing: float = 0.0) -> list[float]:
|
def _robot_base_position(self, robot_id: int, spacing: float = 0.0) -> list[float]:
|
||||||
return [0.0, 0.0, 0.13]
|
return [0.0, 0.0, 0.2]
|
||||||
|
|
||||||
def _find_foot_link_indices(self) -> list:
|
def _find_foot_link_indices(self) -> list:
|
||||||
return self.sim_manager.get_foot_link_indices(self.pb_robot)
|
return self.sim_manager.get_foot_link_indices(self.pb_robot)
|
||||||
@@ -187,12 +192,19 @@ class JackBotEnv(gym.Env):
|
|||||||
self.episode_roll_sum = 0.0
|
self.episode_roll_sum = 0.0
|
||||||
self.episode_pitch_sum = 0.0
|
self.episode_pitch_sum = 0.0
|
||||||
|
|
||||||
|
# Reset Component Tracking Dictionary
|
||||||
|
self.last_reward_components = {}
|
||||||
|
self.episode_reward_components_sum = defaultdict(float)
|
||||||
|
|
||||||
spawn_pos = self._robot_base_position(0)
|
spawn_pos = self._robot_base_position(0)
|
||||||
spawn_orn = [0.0, 0.0, 0.0, 1.0]
|
spawn_orn = [0.0, 0.0, 0.0, 1.0]
|
||||||
|
|
||||||
self.sim_manager.reset_robot_base(self.pb_robot, spawn_pos, spawn_orn)
|
self.sim_manager.reset_robot_base(self.pb_robot, spawn_pos, spawn_orn)
|
||||||
self.robot.reset_to_init()
|
self.robot.reset_to_init()
|
||||||
|
|
||||||
|
init_angles = self.robot.current_rad.data.flatten()
|
||||||
|
self.sim_manager.hard_reset_joint_angles(init_angles, self.pb_robot)
|
||||||
|
|
||||||
if self.use_gui:
|
if self.use_gui:
|
||||||
self.sim_manager.set_robot_color(self.pb_robot, [1.0, 1.0, 1.0, 1.0])
|
self.sim_manager.set_robot_color(self.pb_robot, [1.0, 1.0, 1.0, 1.0])
|
||||||
|
|
||||||
@@ -211,8 +223,9 @@ class JackBotEnv(gym.Env):
|
|||||||
pos, _ = self.sim_manager.get_robot_pose(self.pb_robot)
|
pos, _ = self.sim_manager.get_robot_pose(self.pb_robot)
|
||||||
self.start_position = [float(pos[0]), float(pos[1]), float(pos[2])]
|
self.start_position = [float(pos[0]), float(pos[1]), float(pos[2])]
|
||||||
|
|
||||||
|
# Fixed single-robot settlement call
|
||||||
self.target_height = self.sim_manager.settle_and_measure_height(
|
self.target_height = self.sim_manager.settle_and_measure_height(
|
||||||
[self.pb_robot], steps=200, fallback_height=0.122
|
steps=200, fallback_height=0.122
|
||||||
)
|
)
|
||||||
|
|
||||||
self.default_joint_angles = np.array(
|
self.default_joint_angles = np.array(
|
||||||
@@ -226,8 +239,13 @@ class JackBotEnv(gym.Env):
|
|||||||
|
|
||||||
return self._get_obs(), {}
|
return self._get_obs(), {}
|
||||||
|
|
||||||
|
def get_reward_component_averages(self) -> Dict[str, float]:
|
||||||
|
"""Calculates step-averaged scores for each sub-reward component."""
|
||||||
|
steps = max(1, self.step_count)
|
||||||
|
return {k: float(v / steps) for k, v in self.episode_reward_components_sum.items()}
|
||||||
|
|
||||||
def get_current_robot_metrics(self) -> list:
|
def get_current_robot_metrics(self) -> list:
|
||||||
"""Returns metric summary for the callback."""
|
"""Returns metric summary for callbacks."""
|
||||||
if self.is_failed:
|
if self.is_failed:
|
||||||
return []
|
return []
|
||||||
|
|
||||||
@@ -263,17 +281,16 @@ class JackBotEnv(gym.Env):
|
|||||||
random_interval = np.random.randint(self.min_cmd_hold_steps, self.max_cmd_hold_steps + 1)
|
random_interval = np.random.randint(self.min_cmd_hold_steps, self.max_cmd_hold_steps + 1)
|
||||||
self.next_cmd_resample_step = self.step_count + random_interval
|
self.next_cmd_resample_step = self.step_count + random_interval
|
||||||
|
|
||||||
self.robot.apply_rl_action(action)
|
self.robot.step_with_command(command=self.command, action=action, mode=self.robot_mode)
|
||||||
|
|
||||||
if self.step_count % 60 == 0:
|
if self.robot_mode != "kinematics_only" and self.step_count % 60 == 0:
|
||||||
random_force = np.random.uniform(-2.0, 2.0, size=2)
|
random_force = np.random.uniform(-2.0, 2.0, size=2)
|
||||||
self.sim_manager.apply_external_force(
|
self.sim_manager.apply_external_force(
|
||||||
body_id=self.pb_robot,
|
body_id=self.pb_robot,
|
||||||
force=[random_force[0], random_force[1], 0.0]
|
force=[random_force[0], random_force[1], 0.0]
|
||||||
)
|
)
|
||||||
|
|
||||||
render_freq = 10 # Only draw 1 in every 10 frames
|
render_freq = 10
|
||||||
|
|
||||||
if self.use_gui and self.step_count % render_freq != 0:
|
if self.use_gui and self.step_count % render_freq != 0:
|
||||||
self.sim_manager.set_rendering(False)
|
self.sim_manager.set_rendering(False)
|
||||||
|
|
||||||
@@ -295,9 +312,15 @@ class JackBotEnv(gym.Env):
|
|||||||
terminated = self.is_failed
|
terminated = self.is_failed
|
||||||
truncated = self.step_count >= self.max_episode_steps
|
truncated = self.step_count >= self.max_episode_steps
|
||||||
|
|
||||||
|
info = {
|
||||||
|
"reward_components": self.last_reward_components.copy()
|
||||||
|
}
|
||||||
|
|
||||||
if self.step_count % 120 == 0 and self.use_gui:
|
if self.step_count % 120 == 0 and self.use_gui:
|
||||||
self._update_hud()
|
self._update_hud()
|
||||||
return obs, reward, terminated, truncated, {}
|
|
||||||
|
# Gymnasium standard 5-tuple return
|
||||||
|
return obs, reward, terminated, truncated, info
|
||||||
|
|
||||||
def _update_distance_metrics(self):
|
def _update_distance_metrics(self):
|
||||||
pos, _ = self.sim_manager.get_robot_pose(self.pb_robot)
|
pos, _ = self.sim_manager.get_robot_pose(self.pb_robot)
|
||||||
@@ -312,22 +335,17 @@ class JackBotEnv(gym.Env):
|
|||||||
return False
|
return False
|
||||||
|
|
||||||
req = self.curriculum_stage_requirements[next_phase]
|
req = self.curriculum_stage_requirements[next_phase]
|
||||||
|
|
||||||
# 1. Survival Check
|
|
||||||
survival_ok = self.max_survival_steps >= req["survival_steps"]
|
survival_ok = self.max_survival_steps >= req["survival_steps"]
|
||||||
|
|
||||||
# 2. Smooth Average Stability Checks (Prevents 1-frame spikes from failing curriculum)
|
|
||||||
avg_roll = self.episode_roll_sum / max(1, self.step_count)
|
avg_roll = self.episode_roll_sum / max(1, self.step_count)
|
||||||
avg_pitch = self.episode_pitch_sum / max(1, self.step_count)
|
avg_pitch = self.episode_pitch_sum / max(1, self.step_count)
|
||||||
max_allowed_angle = req.get("max_avg_roll_pitch", 0.20)
|
max_allowed_angle = req.get("max_avg_roll_pitch", 0.20)
|
||||||
stability_ok = (avg_roll <= max_allowed_angle) and (avg_pitch <= max_allowed_angle)
|
stability_ok = (avg_roll <= max_allowed_angle) and (avg_pitch <= max_allowed_angle)
|
||||||
|
|
||||||
# 3. Average Height Check
|
|
||||||
avg_height = self.episode_height_sum / max(1, self.step_count)
|
avg_height = self.episode_height_sum / max(1, self.step_count)
|
||||||
required_min_avg_height = self.target_height * req.get("min_avg_height_ratio", 0.85)
|
required_min_avg_height = self.target_height * req.get("min_avg_height_ratio", 0.85)
|
||||||
height_ok = avg_height >= required_min_avg_height
|
height_ok = avg_height >= required_min_avg_height
|
||||||
|
|
||||||
# 4. Distance and Drift Checks
|
|
||||||
pos, _ = self.sim_manager.get_robot_pose(self.pb_robot)
|
pos, _ = self.sim_manager.get_robot_pose(self.pb_robot)
|
||||||
start_x, start_y, _ = self.start_position
|
start_x, start_y, _ = self.start_position
|
||||||
dx = pos[0] - start_x
|
dx = pos[0] - start_x
|
||||||
@@ -373,10 +391,8 @@ class JackBotEnv(gym.Env):
|
|||||||
|
|
||||||
def _compute_reward(self, action: np.ndarray, previous_action: np.ndarray) -> float:
|
def _compute_reward(self, action: np.ndarray, previous_action: np.ndarray) -> float:
|
||||||
"""
|
"""
|
||||||
Calculates task rewards using normalized Exponential Kernels.
|
Calculates task rewards using normalized Exponential Kernels and tracks component terms.
|
||||||
Includes a deadband filter for jittering and zero-reward gating when stationary.
|
|
||||||
"""
|
"""
|
||||||
# 1. Fetch Robot State
|
|
||||||
pos, (roll, pitch, yaw) = self.sim_manager.get_robot_pose_and_rpy(self.pb_robot)
|
pos, (roll, pitch, yaw) = self.sim_manager.get_robot_pose_and_rpy(self.pb_robot)
|
||||||
linear_vel, angular_vel = self.sim_manager.get_robot_velocity(self.pb_robot)
|
linear_vel, angular_vel = self.sim_manager.get_robot_velocity(self.pb_robot)
|
||||||
current_joints = np.array(
|
current_joints = np.array(
|
||||||
@@ -387,9 +403,8 @@ class JackBotEnv(gym.Env):
|
|||||||
cmd_vx, cmd_vy, _, cmd_yaw = self.command
|
cmd_vx, cmd_vy, _, cmd_yaw = self.command
|
||||||
cmd_norm = math.hypot(cmd_vx, cmd_vy)
|
cmd_norm = math.hypot(cmd_vx, cmd_vy)
|
||||||
|
|
||||||
# 2. Velocity Deadband Filtering (Ignores jittering & micro-movements)
|
VEL_DEADBAND = 0.04
|
||||||
VEL_DEADBAND = 0.04 # 4 cm/s threshold
|
YAW_DEADBAND = 0.05
|
||||||
YAW_DEADBAND = 0.05 # 0.05 rad/s threshold
|
|
||||||
|
|
||||||
raw_speed = math.hypot(linear_vel[0], linear_vel[1])
|
raw_speed = math.hypot(linear_vel[0], linear_vel[1])
|
||||||
if raw_speed < VEL_DEADBAND:
|
if raw_speed < VEL_DEADBAND:
|
||||||
@@ -405,7 +420,6 @@ class JackBotEnv(gym.Env):
|
|||||||
else:
|
else:
|
||||||
filtered_yaw_rate = angular_vel[2]
|
filtered_yaw_rate = angular_vel[2]
|
||||||
|
|
||||||
# 3. Posture & Stability Sub-Rewards
|
|
||||||
height_error = pos[2] - self.target_height
|
height_error = pos[2] - self.target_height
|
||||||
r_height = math.exp(-150.0 * (height_error ** 2))
|
r_height = math.exp(-150.0 * (height_error ** 2))
|
||||||
|
|
||||||
@@ -418,13 +432,19 @@ class JackBotEnv(gym.Env):
|
|||||||
action_delta = np.mean(np.square(action - previous_action))
|
action_delta = np.mean(np.square(action - previous_action))
|
||||||
r_smoothness = math.exp(-0.1 * action_delta)
|
r_smoothness = math.exp(-0.1 * action_delta)
|
||||||
|
|
||||||
# 4. Mode Logic
|
r_lin_vel = 0.0
|
||||||
|
r_ang_vel = 0.0
|
||||||
|
stillness_penalty = 0.0
|
||||||
|
gated_zero = 0.0
|
||||||
|
|
||||||
if cmd_norm < 0.05 and abs(cmd_yaw) < 0.05:
|
if cmd_norm < 0.05 and abs(cmd_yaw) < 0.05:
|
||||||
# STANDING MODE: Reward clean posture, height, and stability
|
# STANDING MODE
|
||||||
w_height = 0.35
|
w_height = 0.35
|
||||||
w_stability = 0.35
|
w_stability = 0.35
|
||||||
w_pose = 0.20
|
w_pose = 0.20
|
||||||
w_smoothness = 0.10
|
w_smoothness = 0.10
|
||||||
|
w_lin_vel = 0.0
|
||||||
|
w_ang_vel = 0.0
|
||||||
|
|
||||||
total_reward = (
|
total_reward = (
|
||||||
(w_height * r_height)
|
(w_height * r_height)
|
||||||
@@ -436,42 +456,60 @@ class JackBotEnv(gym.Env):
|
|||||||
# WALKING / TURNING MODE
|
# WALKING / TURNING MODE
|
||||||
is_moving = (filtered_speed > 0.0) or (abs(filtered_yaw_rate) > 0.0)
|
is_moving = (filtered_speed > 0.0) or (abs(filtered_yaw_rate) > 0.0)
|
||||||
|
|
||||||
# HARD GATE: If commanded to move but standing still/jittering, reward is strictly 0.0
|
|
||||||
if not is_moving:
|
|
||||||
return 0.0
|
|
||||||
|
|
||||||
target_vx = cmd_vx * self.max_robot_speed
|
target_vx = cmd_vx * self.max_robot_speed
|
||||||
target_vy = cmd_vy * self.max_robot_speed
|
target_vy = cmd_vy * self.max_robot_speed
|
||||||
|
target_speed = math.hypot(target_vx, target_vy)
|
||||||
|
|
||||||
lin_vel_error = (filtered_vx - target_vx)**2 + (filtered_vy - target_vy)**2
|
if not is_moving:
|
||||||
r_lin_vel = math.exp(-25.0 * lin_vel_error)
|
gated_zero = 1.0
|
||||||
|
total_reward = 0.0
|
||||||
|
w_lin_vel, w_ang_vel, w_height, w_stability, w_pose, w_smoothness = 0, 0, 0, 0, 0, 0
|
||||||
|
else:
|
||||||
|
lin_vel_error = (filtered_vx - target_vx)**2 + (filtered_vy - target_vy)**2
|
||||||
|
r_lin_vel = math.exp(-25.0 * lin_vel_error)
|
||||||
|
|
||||||
ang_vel_error = (filtered_yaw_rate - cmd_yaw)**2
|
ang_vel_error = (filtered_yaw_rate - cmd_yaw)**2
|
||||||
r_ang_vel = math.exp(-15.0 * ang_vel_error)
|
r_ang_vel = math.exp(-15.0 * ang_vel_error)
|
||||||
|
|
||||||
# Stillness Check: Commanded to move, but staying virtually still
|
if target_speed > 0.08 and raw_speed < 0.03:
|
||||||
stillness_penalty = 0.0
|
r_lin_vel = 0.0
|
||||||
if math.hypot(target_vx, target_vy) > 0.08 and math.hypot(linear_vel[0], linear_vel[1]) < 0.03:
|
stillness_penalty = -0.25
|
||||||
r_lin_vel = 0.0 # Strip velocity credit completely
|
|
||||||
stillness_penalty = -0.25
|
|
||||||
|
|
||||||
w_lin_vel = 0.55
|
w_lin_vel = 0.55
|
||||||
w_ang_vel = 0.15
|
w_ang_vel = 0.15
|
||||||
w_height = 0.10
|
w_height = 0.10
|
||||||
w_stability = 0.12
|
w_stability = 0.12
|
||||||
w_smoothness = 0.08
|
w_pose = 0.0
|
||||||
|
w_smoothness = 0.08
|
||||||
|
|
||||||
total_reward = (
|
total_reward = (
|
||||||
(w_lin_vel * r_lin_vel)
|
(w_lin_vel * r_lin_vel)
|
||||||
+ (w_ang_vel * r_ang_vel)
|
+ (w_ang_vel * r_ang_vel)
|
||||||
+ (w_height * r_height)
|
+ (w_height * r_height)
|
||||||
+ (w_stability * r_stability)
|
+ (w_stability * r_stability)
|
||||||
+ (w_smoothness * r_smoothness)
|
+ (w_smoothness * r_smoothness)
|
||||||
+ stillness_penalty
|
+ stillness_penalty
|
||||||
)
|
)
|
||||||
|
|
||||||
# Scaled reward for policy stability
|
final_reward = float(total_reward / 10.0)
|
||||||
return float(total_reward / 10.0)
|
|
||||||
|
comp = {
|
||||||
|
"lin_vel": float((w_lin_vel * r_lin_vel) / 10.0),
|
||||||
|
"ang_vel": float((w_ang_vel * r_ang_vel) / 10.0),
|
||||||
|
"height": float((w_height * r_height) / 10.0),
|
||||||
|
"stability": float((w_stability * r_stability) / 10.0),
|
||||||
|
"pose": float((w_pose * r_pose) / 10.0),
|
||||||
|
"smoothness": float((w_smoothness * r_smoothness) / 10.0),
|
||||||
|
"stillness_penalty": float(stillness_penalty / 10.0),
|
||||||
|
"gated_zero": gated_zero,
|
||||||
|
"total_step_reward": final_reward,
|
||||||
|
}
|
||||||
|
|
||||||
|
self.last_reward_components = comp
|
||||||
|
for key, val in comp.items():
|
||||||
|
self.episode_reward_components_sum[key] += val
|
||||||
|
|
||||||
|
return final_reward
|
||||||
|
|
||||||
def _update_hud(self):
|
def _update_hud(self):
|
||||||
if not self.use_gui:
|
if not self.use_gui:
|
||||||
@@ -580,3 +618,33 @@ class CurriculumCallback(BaseCallback):
|
|||||||
pass
|
pass
|
||||||
|
|
||||||
return True
|
return True
|
||||||
|
|
||||||
|
|
||||||
|
class RewardLoggerCallback(BaseCallback):
|
||||||
|
"""
|
||||||
|
Logs step-averaged individual reward components to TensorBoard during PPO training.
|
||||||
|
"""
|
||||||
|
|
||||||
|
def __init__(self, verbose=0):
|
||||||
|
super().__init__(verbose)
|
||||||
|
|
||||||
|
def _on_step(self) -> bool:
|
||||||
|
return True
|
||||||
|
|
||||||
|
def _on_rollout_end(self) -> bool:
|
||||||
|
try:
|
||||||
|
vec_env = self.training_env
|
||||||
|
all_comp_averages = vec_env.env_method("get_reward_component_averages")
|
||||||
|
|
||||||
|
if not all_comp_averages:
|
||||||
|
return True
|
||||||
|
|
||||||
|
keys = all_comp_averages[0].keys()
|
||||||
|
for key in keys:
|
||||||
|
avg_val = np.mean([env_comp.get(key, 0.0) for env_comp in all_comp_averages])
|
||||||
|
self.logger.record(f"reward_components/{key}", float(avg_val))
|
||||||
|
|
||||||
|
except Exception:
|
||||||
|
pass
|
||||||
|
|
||||||
|
return True
|
||||||
@@ -0,0 +1,76 @@
|
|||||||
|
"""
|
||||||
|
ml/run_eval_training.py - Benchmark reward system across all curriculum phases.
|
||||||
|
"""
|
||||||
|
import time
|
||||||
|
import numpy as np
|
||||||
|
from ml.env import JackBotEnv, CurriculumPhase
|
||||||
|
|
||||||
|
def evaluate_kinematics(episode_length: int = 1000):
|
||||||
|
# Use kinematics_only mode so inverse kinematics generates gait motion from commands
|
||||||
|
env = JackBotEnv(
|
||||||
|
use_gui=True,
|
||||||
|
random_command=False,
|
||||||
|
max_episode_steps=episode_length,
|
||||||
|
robot_mode="kinematics_only"
|
||||||
|
)
|
||||||
|
|
||||||
|
print("\n" + "=" * 70)
|
||||||
|
print(" RUNNING MULTI-PHASE REWARD BENCHMARK (KINEMATICS MODE)")
|
||||||
|
print("=" * 70 + "\n")
|
||||||
|
|
||||||
|
# Define test suite covering every curriculum stage
|
||||||
|
phase_configs = [
|
||||||
|
(CurriculumPhase.STAND_ONLY, "STAND ONLY", np.array([0.0, 0.0, 0.0, 0.0], dtype=np.float32)),
|
||||||
|
(CurriculumPhase.FORWARD, "FORWARD GAIT", np.array([0.1, 0.0, 0.0, 0.0], dtype=np.float32)),
|
||||||
|
(CurriculumPhase.TURN_AND_DIRECTION, "FORWARD + YAW TURN", np.array([0.3, 0.0, 0.0, 0.4], dtype=np.float32)),
|
||||||
|
(CurriculumPhase.OMNI_DIRECTION, "STRIDE LATERAL", np.array([0.2, 0.3, 0.0, 0.0], dtype=np.float32)),
|
||||||
|
(CurriculumPhase.FULL_COMMAND, "FULL OMNI COMBINATION",np.array([0.3, 0.2, 0.0, 0.3], dtype=np.float32)),
|
||||||
|
]
|
||||||
|
|
||||||
|
for phase_enum, label, cmd in phase_configs:
|
||||||
|
obs, _ = env.reset()
|
||||||
|
|
||||||
|
# Force specific curriculum phase & target command
|
||||||
|
env.curriculum_phase = phase_enum
|
||||||
|
env.command = cmd.copy()
|
||||||
|
|
||||||
|
done = False
|
||||||
|
total_reward = 0.0
|
||||||
|
step_count = 0
|
||||||
|
|
||||||
|
while not done:
|
||||||
|
# Action array is unused in kinematics_only mode
|
||||||
|
dummy_action = np.zeros(18, dtype=np.float32)
|
||||||
|
|
||||||
|
obs, reward, terminated, truncated, _ = env.step(dummy_action)
|
||||||
|
total_reward += reward
|
||||||
|
step_count += 1
|
||||||
|
done = terminated or truncated
|
||||||
|
|
||||||
|
time.sleep(1.0 / 60.0)
|
||||||
|
|
||||||
|
# Retrieve detailed component averages
|
||||||
|
comp_averages = env.get_reward_component_averages()
|
||||||
|
|
||||||
|
print(f"\n--- Episode Stage: [{phase_enum.name}] ({label}) ---")
|
||||||
|
print(f"Command Applied: vx={cmd[0]:.2f}, vy={cmd[1]:.2f}, vz={cmd[2]:.2f}, yaw={cmd[3]:.2f}")
|
||||||
|
print(f"Total Episode Reward: {total_reward:.4f}")
|
||||||
|
print("Component Step Averages:")
|
||||||
|
for name, value in comp_averages.items():
|
||||||
|
print(f" • {name:<20}: {value:+.5f}")
|
||||||
|
|
||||||
|
metrics = env.get_current_robot_metrics()
|
||||||
|
dist = metrics[0]["distance_from_start"] if metrics else 0.0
|
||||||
|
speed = metrics[0]["speed"] if metrics else 0.0
|
||||||
|
avg_reward = total_reward / max(1, step_count)
|
||||||
|
|
||||||
|
print(f" ├─ Average Reward / Step: {avg_reward:.4f}")
|
||||||
|
print(f" ├─ Distance Travelled: {dist:.2f} m")
|
||||||
|
print(f" ├─ Actual Avg Speed: {speed:.2f} m/s")
|
||||||
|
print(f" └─ Steps Survived: {step_count} / {episode_length}")
|
||||||
|
print("-" * 70)
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
evaluate_kinematics()
|
||||||
+1
-1
@@ -77,7 +77,7 @@ def main():
|
|||||||
model = PPO(
|
model = PPO(
|
||||||
policy="MlpPolicy",
|
policy="MlpPolicy",
|
||||||
env=vec_env,
|
env=vec_env,
|
||||||
learning_rate=3e-4,
|
learning_rate=1e-4,
|
||||||
n_steps=256,
|
n_steps=256,
|
||||||
batch_size=256,
|
batch_size=256,
|
||||||
n_epochs=10,
|
n_epochs=10,
|
||||||
|
|||||||
Reference in New Issue
Block a user