Complete Restructered Robot Code

Robot into its own Class instead of lose Global Variables that cause circular imports

StateClass usage instead of the old RobotState.py

New Input Class for Controller and randome intputs
This commit is contained in:
2026-07-30 21:14:50 +02:00
parent 5448335b11
commit b537677277
19 changed files with 955 additions and 916 deletions
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"""
RobotState/emotes.py - Expressive Emote States (Wave, Laola Wave)
"""
from __future__ import annotations
from typing import TYPE_CHECKING, Optional
import numpy as np
import math
import config as cfg
import DataTypes as dt
from states.State import State
if TYPE_CHECKING:
from Robot import Robot
class WaveEmoteState(State):
"""Front leg wave greeting emote state."""
def __init__(
self,
cycles: int = 3,
duration: float = 1.5,
tickpersec: float = 20.0,
height: float = 40.0,
amplitude: float = 25.0,
):
self.cycles = cycles
self.duration = duration
self.tickpersec = tickpersec
self.ticks = int(duration * tickpersec)
self.height = height
self.amplitude = amplitude
self.current_cycle = 0
self.current_tick = 0
self.base_pos: Optional[dt.PosArray] = None
def enter(self, robot: Robot) -> None:
self.current_cycle = 0
self.current_tick = 0
self.base_pos = dt.PosArray(np.copy(robot.current_pos.data))
def execute(self, robot: Robot) -> Optional[str]:
t = self.current_tick / float(self.ticks)
tick_pos = np.copy(self.base_pos.data)
leg_id = 0 # Front leg
cx, cy, cz = self.base_pos[leg_id]
# Wave trajectory calculation
y_wave = math.sin(4.0 * math.pi * t)
y_offset = self.amplitude * (0.5 * (y_wave + 1.0))
z_offset = self.height * math.sin(math.pi * t)
max_y_dev = 30.0
new_y = cx
new_y = max(cy - max_y_dev, min(cy + max_y_dev, cy + y_offset))
tick_pos[leg_id] = [cx + 10.0, new_y, cz + z_offset]
pos_array = dt.PosArray(tick_pos)
target_rad = robot.compute_ik(pos_array)
robot.current_pos = pos_array
robot.set_joint_angles(target_rad)
self.current_tick += 1
if self.current_tick >= self.ticks:
self.current_tick = 0
self.current_cycle += 1
if self.current_cycle >= self.cycles:
return "idle"
return None
def exit(self, robot: Robot) -> None:
robot.robot_state = "idle"
class LaolaWaveEmoteState(State):
"""Laola Wave side-to-side leg wave emote state."""
def __init__(
self,
cycles: int = 3,
duration: float = 1.5,
tickpersec: float = cfg.standard_tickpersec,
height: float = 10.0,
amplitude: float = 30.0,
):
self.cycles = cycles
self.duration = duration
self.ticks = int(duration * tickpersec)
self.height = height
self.amplitude = amplitude
self.current_cycle = 0
self.current_tick = 0
self.base_pos: Optional[dt.PosArray] = None
def enter(self, robot: Robot) -> None:
self.current_cycle = 0
self.current_tick = 0
self.base_pos = dt.PosArray(np.copy(robot.current_pos.data))
def execute(self, robot: Robot) -> Optional[str]:
t = self.current_tick / float(self.ticks)
tick_pos = np.copy(self.base_pos.data)
wave_legs = [1, 4]
for leg_id in wave_legs:
cx, cy, cz = self.base_pos[leg_id]
phase = 0.0 if leg_id == 1 else math.pi
y_offset = self.amplitude * math.sin(2.0 * math.pi * t + phase)
z_offset = self.height * math.sin(2.0 * math.pi * t + phase)
tick_pos[leg_id] = [cx, cy + y_offset, cz + z_offset]
pos_array = dt.PosArray(tick_pos)
target_rad = robot.compute_ik(pos_array)
robot.current_pos = pos_array
robot.set_joint_angles(target_rad)
self.current_tick += 1
if self.current_tick >= self.ticks:
self.current_tick = 0
self.current_cycle += 1
if self.current_cycle >= self.cycles:
return "idle"
return None
def exit(self, robot: Robot) -> None:
robot.robot_state = "idle"