Reworked training
new reward/penalty system learning phases with curriculum learning new training parameters cleanup of old code better logging while training multiple environments instead of robots (they could bumb into each other)
This commit is contained in:
@@ -26,29 +26,25 @@ class JackBotEnv(gym.Env):
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self,
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use_gui: bool = True,
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random_command: bool = True,
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num_robots: int = 1,
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robot_spacing: float = 0.5,
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start_pose: str = "init_deg",
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max_episode_steps: int = 3000,
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max_episode_steps: int = 5000,
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urdf_path: str = cfg.urdf_path,
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termination_threshold: float = 0.001, # Termination ratio threshold
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):
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super().__init__()
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self.use_gui = use_gui
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self.random_command = random_command
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self.num_robots = num_robots
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self.robot_spacing = robot_spacing
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self.start_pose = start_pose
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self.max_episode_steps = max_episode_steps
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self.urdf_path = urdf_path
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self.termination_threshold = termination_threshold
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self.episode_count = 0
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self.step_count = 0
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self.total_steps = 0
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self.cumulative_reward = 0.0
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self.robot_rewards = [0.0 for _ in range(self.num_robots)]
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self.failed_robots_mask = [False for _ in range(self.num_robots)]
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self.robot_rewards = [0.0]
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self.failed_robots_mask = [False]
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self._first_reset = True
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# Initialize Simulation Manager
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@@ -57,7 +53,7 @@ class JackBotEnv(gym.Env):
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# Connect physics world
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self.plane, self.pb_robots, self.robot_joint_indices = self.sim_manager.load_scene(
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self.urdf_path, self.num_robots, self.robot_spacing, self._robot_base_position
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self.urdf_path, self.robot_spacing, self._robot_base_position
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)
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# Instantiate Robot Python wrappers per PyBullet body ID
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@@ -71,14 +67,27 @@ class JackBotEnv(gym.Env):
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]
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# Action (18 joint deltas per robot) & Observation (18 angles + 4 command dims per robot)
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action_dim = self.num_robots * 18
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obs_dim = self.num_robots * (18 + 4)
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action_dim = 18
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obs_dim = 18 + 4
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self.action_space = spaces.Box(-1.0, 1.0, shape=(action_dim,), dtype=np.float32)
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self.observation_space = spaces.Box(-np.inf, np.inf, shape=(obs_dim,), dtype=np.float32)
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self.commands = np.zeros((self.num_robots, 4), dtype=np.float32)
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self.commands = np.zeros((1, 4), dtype=np.float32)
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self.last_action = np.zeros(action_dim, dtype=np.float32)
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self.target_height = 0.14
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self.collapse_height_fraction = 0.55
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self.tilt_failure_rad = 0.9
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self.start_positions = [[0.0, 0.0, 0.0]]
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self.max_distance_from_start = [0.0]
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self.max_survival_steps = 0
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self.curriculum_phase = 0
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self.curriculum_episode_limit = 150
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self.curriculum_stage_requirements = {
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1: {"survival_steps": 120, "distance": 0.04, "stability_roll_pitch": 0.35},
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2: {"survival_steps": 250, "distance": 0.08, "stability_roll_pitch": 0.30},
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3: {"survival_steps": 450, "distance": 0.12, "stability_roll_pitch": 0.25},
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}
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# Floating HUD & Leader Crown Visualizers
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self.hud = MetricsHUD(physics_client_id=self.sim_manager.physics_client)
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@@ -92,19 +101,32 @@ class JackBotEnv(gym.Env):
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for j in range(num_joints):
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p.changeVisualShape(pb_id, j, rgbaColor=rgba, physicsClientId=self.sim_manager.physics_client)
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def _robot_base_position(self, robot_id: int, num_robots: int = 1, spacing: float = 0.5) -> list[float]:
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cols = int(math.sqrt(num_robots - 1)) + 1
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row = robot_id // cols
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col = robot_id % cols
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x = (col - (cols - 1) / 2.0) * spacing
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y = (row - (cols - 1) / 2.0) * spacing
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return [x, y, 0.2]
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def _robot_base_position(self, robot_id: int, spacing: float = 0.5) -> list[float]:
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return [0.0, 0.0, 0.14]
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def sample_command(self) -> np.ndarray:
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vx = np.random.uniform(-1.0, 1.0)
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vy = np.random.uniform(-0.5, 0.5)
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vz = 0.0
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omega = np.random.uniform(-1.0, 1.0)
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"""Curriculum command sampler with survival-gated difficulty progression."""
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phase = self.curriculum_phase
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if phase == 0:
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# Phase 1: Forward Walking Focus
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vx = np.random.uniform(0.5, 1.0)
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vy = 0.0
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vz = 0.0
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omega = 0.0
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elif phase == 1:
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# Phase 2: Forward/Backward + Turning
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vx = np.random.uniform(-1.0, 1.0)
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vy = 0.0
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vz = 0.0
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omega = np.random.uniform(-0.8, 0.8)
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else:
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# Phase 3: Full Omnidirectional Movement
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vx = np.random.uniform(-1.0, 1.0)
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vy = np.random.uniform(-0.5, 0.5)
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vz = 0.0
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omega = np.random.uniform(-1.0, 1.0)
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return np.array([vx, vy, vz, omega], dtype=np.float32)
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def reset(self, seed: Optional[int] = None, options: Optional[Dict[str, Any]] = None):
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@@ -112,15 +134,13 @@ class JackBotEnv(gym.Env):
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self.episode_count += 1
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self.step_count = 0
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self.cumulative_reward = 0.0
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self.robot_rewards = [0.0 for _ in range(self.num_robots)]
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self.failed_robots_mask = [False for _ in range(self.num_robots)]
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self.robot_rewards = [0.0]
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self.failed_robots_mask = [False]
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for idx, (pb_id, robot_obj) in enumerate(zip(self.pb_robots, self.robots)):
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# Get default spawn position
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spawn_pos = self._robot_base_position(idx, self.num_robots, self.robot_spacing)
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spawn_pos = self._robot_base_position(idx, self.robot_spacing)
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spawn_orn = [0, 0, 0, 1]
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# Teleport base back to start
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p.resetBasePositionAndOrientation(
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pb_id, spawn_pos, spawn_orn, physicsClientId=self.sim_manager.physics_client
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)
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@@ -129,23 +149,38 @@ class JackBotEnv(gym.Env):
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physicsClientId=self.sim_manager.physics_client
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)
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# Reset joint angles directly without reloading URDF
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robot_obj.reset_to_init()
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# Restore original default visual color (clears failure dark gray)
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if self.use_gui:
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self._set_robot_color(pb_id, [1.0, 1.0, 1.0, 1.0])
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self.last_action = np.zeros(self.action_space.shape[0], dtype=np.float32)
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self.max_distance_from_start = [0.0]
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self.max_survival_steps = 0
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if self._first_reset:
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self.curriculum_phase = 0
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self.curriculum_episode_limit = min(self.max_episode_steps, 150)
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self._first_reset = False
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if self.random_command:
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self.commands = np.stack([self.sample_command() for _ in range(self.num_robots)])
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self.commands = np.stack([self.sample_command() for _ in range(1)])
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else:
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self.commands = np.zeros((self.num_robots, 4), dtype=np.float32)
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self.commands = np.zeros((1, 4), dtype=np.float32)
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for _ in range(100):
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for idx, (pb_id, robot_obj) in enumerate(zip(self.pb_robots, self.robots)):
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pos, _ = p.getBasePositionAndOrientation(
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pb_id, physicsClientId=self.sim_manager.physics_client
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)
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self.start_positions[idx] = [float(pos[0]), float(pos[1]), float(pos[2])]
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for _ in range(200):
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self.sim_manager.step()
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self.target_height = self._measure_settled_height()
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if self.target_height <= 0.0:
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self.target_height = 0.14
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if self.use_gui:
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self.hud.reset()
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self.leader_crown.reset()
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@@ -153,6 +188,61 @@ class JackBotEnv(gym.Env):
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return self._get_obs(), {}
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def get_robot_velocities(self) -> list:
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"""Exposes velocities for the SB3 metrics callback."""
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vels = []
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for pb_id in self.pb_robots:
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lin_v, ang_v = p.getBaseVelocity(pb_id, physicsClientId=self.sim_manager.physics_client)
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vels.append((lin_v, ang_v))
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return vels
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def get_robot_distance_metrics(self) -> list:
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"""Exposes distance-from-start metrics for logging without affecting reward."""
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metrics = []
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for idx, pb_id in enumerate(self.pb_robots):
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pos, _ = p.getBasePositionAndOrientation(
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pb_id, physicsClientId=self.sim_manager.physics_client
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)
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start_x, start_y, _ = self.start_positions[idx]
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dist = float(np.linalg.norm(np.array([pos[0] - start_x, pos[1] - start_y], dtype=np.float32)))
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self.max_distance_from_start[idx] = max(self.max_distance_from_start[idx], dist)
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metrics.append((dist, self.max_distance_from_start[idx]))
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self.max_survival_steps = max(self.max_survival_steps, self.step_count)
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return metrics
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def get_current_robot_metrics(self) -> list:
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"""Returns current per-robot reward, distance, and velocity summaries for alive robots only."""
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metrics = []
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for idx, pb_id in enumerate(self.pb_robots):
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if self.failed_robots_mask[idx]:
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continue
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pos, _ = p.getBasePositionAndOrientation(
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pb_id, physicsClientId=self.sim_manager.physics_client
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)
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linear_vel, angular_vel = p.getBaseVelocity(
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pb_id, physicsClientId=self.sim_manager.physics_client
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)
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start_x, start_y, _ = self.start_positions[idx]
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dist = float(np.linalg.norm(np.array([pos[0] - start_x, pos[1] - start_y], dtype=np.float32)))
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speed = float(np.linalg.norm(np.array([linear_vel[0], linear_vel[1]], dtype=np.float32)))
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yaw_rate = float(abs(angular_vel[2]))
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metrics.append({
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"reward": float(self.robot_rewards[idx]),
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"distance_from_start": dist,
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"speed": speed,
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"yaw_rate": yaw_rate,
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"alive": True,
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"survival_steps": int(self.step_count),
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})
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return metrics
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def get_survival_steps(self) -> int:
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"""Returns the current survival length for the environment's current episode."""
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return int(self.step_count)
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def _get_obs(self) -> np.ndarray:
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obs_list = []
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for idx, (pb_id, joint_indices) in enumerate(zip(self.pb_robots, self.robot_joint_indices)):
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@@ -167,73 +257,191 @@ class JackBotEnv(gym.Env):
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return np.concatenate(obs_list).astype(np.float32)
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def _measure_settled_height(self) -> float:
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heights = []
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for pb_id in self.pb_robots:
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pos, _ = p.getBasePositionAndOrientation(
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pb_id, physicsClientId=self.sim_manager.physics_client
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)
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heights.append(pos[2])
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return float(np.mean(heights)) if heights else 0.14
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def step(self, action: np.ndarray) -> Tuple[np.ndarray, float, bool, bool, Dict[str, Any]]:
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self.step_count += 1
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self.total_steps += 1
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previous_action = self.last_action.copy()
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self.last_action = action.copy()
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self._update_curriculum()
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action_per_robot = action.reshape(self.num_robots, 18)
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# Resample commands every 300 steps during long episodes
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if self.random_command and (self.step_count % 300 == 0 or self._curriculum_advanced):
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self.commands = np.stack([self.sample_command() for _ in range(1)])
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action_per_robot = action.reshape(1, 18)
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for robot, act in zip(self.robots, action_per_robot):
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robot.apply_rl_action(act)
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self.sim_manager.step()
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# Update failure status & gray coloring
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self._update_robot_failures()
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self.get_robot_distance_metrics()
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obs = self._get_obs()
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reward, per_robot_step_rewards = self._compute_reward()
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reward, per_robot_step_rewards = self._compute_reward(action, previous_action)
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self.cumulative_reward += reward
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for idx, r_step in enumerate(per_robot_step_rewards):
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self.robot_rewards[idx] += r_step
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terminated = self._is_done()
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truncated = self.step_count >= self.max_episode_steps
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truncated = self.step_count >= self.curriculum_episode_limit
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self._update_hud()
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self._update_leader_visuals()
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return obs, reward, terminated, truncated, {}
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def _compute_reward(self) -> Tuple[float, list[float]]:
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rewards = []
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for idx, pb_id in enumerate(self.pb_robots):
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# Stop rewarding robots that have already collapsed or flipped
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if self.failed_robots_mask[idx]:
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rewards.append(-0.5) # Penalty per step while collapsed
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continue
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def _phase_progress_ready(self, phase: int) -> bool:
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if phase not in self.curriculum_stage_requirements:
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return False
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linear_vel, angular_vel = p.getBaseVelocity(
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if not self.pb_robots or not self.max_distance_from_start:
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return False
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req = self.curriculum_stage_requirements[phase]
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survival_ok = self.max_survival_steps >= req["survival_steps"]
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distance_ok = self.max_distance_from_start[0] >= req["distance"]
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position, orientation = p.getBasePositionAndOrientation(
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self.pb_robots[0], physicsClientId=self.sim_manager.physics_client
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)
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roll, pitch, _ = p.getEulerFromQuaternion(orientation)
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stability_ok = abs(roll) <= req["stability_roll_pitch"] and abs(pitch) <= req["stability_roll_pitch"]
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height_ok = position[2] >= max(0.09, self.target_height * 0.85)
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return survival_ok and distance_ok and stability_ok and height_ok
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def _update_curriculum(self):
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self._curriculum_advanced = False
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phase_labels = {
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0: "stand-and-forward",
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1: "turn-and-direction",
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2: "omni-direction",
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3: "full-command",
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}
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if self.curriculum_phase < 1 and self._phase_progress_ready(1):
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self.curriculum_phase = 1
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self.curriculum_episode_limit = min(self.max_episode_steps, 400)
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self._curriculum_advanced = True
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print(f"[Curriculum] phase {self.curriculum_phase} ({phase_labels.get(self.curriculum_phase, 'unknown')}) unlocked at total step {self.total_steps}")
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elif self.curriculum_phase < 2 and self._phase_progress_ready(2):
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self.curriculum_phase = 2
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self.curriculum_episode_limit = min(self.max_episode_steps, 700)
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self._curriculum_advanced = True
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print(f"[Curriculum] phase {self.curriculum_phase} ({phase_labels.get(self.curriculum_phase, 'unknown')}) unlocked at total step {self.total_steps}")
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elif self.curriculum_phase < 3 and self._phase_progress_ready(3):
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self.curriculum_phase = 3
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self.curriculum_episode_limit = min(self.max_episode_steps, self.max_episode_steps)
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self._curriculum_advanced = True
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print(f"[Curriculum] phase {self.curriculum_phase} ({phase_labels.get(self.curriculum_phase, 'unknown')}) unlocked at total step {self.total_steps}")
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def _compute_reward(self, action: np.ndarray, previous_action: np.ndarray) -> Tuple[float, list[float]]:
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rewards = []
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current_actions = action.reshape(1, 18)
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previous_actions = previous_action.reshape(1, 18)
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for idx, pb_id in enumerate(self.pb_robots):
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pos, orientation = p.getBasePositionAndOrientation(
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pb_id, physicsClientId=self.sim_manager.physics_client
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)
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_, orientation = p.getBasePositionAndOrientation(
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linear_vel, angular_vel = p.getBaseVelocity(
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pb_id, physicsClientId=self.sim_manager.physics_client
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)
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roll, pitch, _ = p.getEulerFromQuaternion(orientation)
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command = self.commands[idx]
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forward_reward = command[0] * linear_vel[0] + command[1] * linear_vel[1]
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rotation_reward = command[3] * angular_vel[2]
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stability_penalty = abs(roll) + abs(pitch)
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# Calculate per-robot action penalty
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action_dim_per_robot = 18
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start_idx = idx * action_dim_per_robot
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end_idx = start_idx + action_dim_per_robot
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robot_action = self.last_action[start_idx:end_idx]
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action_penalty = float(np.sum(np.square(robot_action))) * 0.01
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cmd_vx = command[0]
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cmd_vy = command[1]
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cmd_yaw = command[3]
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r_step = 0.1 + forward_reward + rotation_reward - 0.2 * stability_penalty - action_penalty
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# -------------------------------------------------------------
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# 1. LINEAR VECTOR SPEED MAXIMIZATION (Magnitude + Direction)
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# -------------------------------------------------------------
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cmd_dir = np.array([cmd_vx, cmd_vy], dtype=np.float32)
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cmd_norm = np.linalg.norm(cmd_dir)
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if cmd_norm > 0.05:
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# Normalize target direction vector
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unit_cmd_dir = cmd_dir / cmd_norm
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actual_vel_2d = np.array([linear_vel[0], linear_vel[1]], dtype=np.float32)
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# Speed aligned with target direction (m/s)
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aligned_speed = float(np.dot(actual_vel_2d, unit_cmd_dir))
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|
||||
# Moderate movement reward to encourage directional motion
|
||||
linear_speed_reward = 2.5 * aligned_speed
|
||||
|
||||
# Penalize sideways drift (perpendicular velocity to commanded direction)
|
||||
perp_vel = actual_vel_2d - aligned_speed * unit_cmd_dir
|
||||
drift_penalty = 0.35 * float(np.dot(perp_vel, perp_vel))
|
||||
else:
|
||||
# If no linear command given, penalize all horizontal movement
|
||||
linear_speed_reward = 0.0
|
||||
drift_penalty = 1.0 * (linear_vel[0]**2 + linear_vel[1]**2)
|
||||
|
||||
# -------------------------------------------------------------
|
||||
# 2. TURNING SPEED MAXIMIZATION
|
||||
# -------------------------------------------------------------
|
||||
actual_yaw_rate = angular_vel[2] # rad/s in PyBullet Z-axis
|
||||
|
||||
if abs(cmd_yaw) > 0.05:
|
||||
# Reward turning in the commanded direction, but less aggressively
|
||||
turning_reward = 1.5 * (actual_yaw_rate * cmd_yaw)
|
||||
else:
|
||||
# Penalize unwanted rotation when joystick turn is centered
|
||||
turning_reward = -0.6 * (actual_yaw_rate ** 2)
|
||||
|
||||
# -------------------------------------------------------------
|
||||
# 3. SMALL ALIVE BONUS + AGE-RAMPED STILLNESS PENALTY
|
||||
# -------------------------------------------------------------
|
||||
alive_reward = 0.02
|
||||
|
||||
age_ratio = min(1.0, self.step_count / max(1, self.curriculum_episode_limit))
|
||||
still_penalty = 0.0
|
||||
if (cmd_norm > 0.1 or abs(cmd_yaw) > 0.1) and (abs(linear_vel[0]) < 0.02 and abs(actual_yaw_rate) < 0.05):
|
||||
still_penalty = 0.35 + 0.85 * age_ratio
|
||||
|
||||
# -------------------------------------------------------------
|
||||
# 4. POSTURE & STABILITY PENALTIES
|
||||
# -------------------------------------------------------------
|
||||
height_penalty = 4.0 * ((self.target_height - pos[2]) ** 2) if pos[2] < self.target_height else 0.0
|
||||
stability_penalty = 1.5 * (roll**2 + pitch**2)
|
||||
|
||||
# Penalize only large control jumps; allow continuous low-amplitude motion
|
||||
control_delta = np.abs(current_actions[idx] - previous_actions[idx])
|
||||
large_delta_mask = control_delta > 0.12
|
||||
large_delta_penalty = 0.002 * float(np.sum(np.square(control_delta[large_delta_mask]))) if np.any(large_delta_mask) else 0.0
|
||||
|
||||
# Combined Step Reward
|
||||
r_step = (
|
||||
alive_reward
|
||||
+ linear_speed_reward
|
||||
+ turning_reward
|
||||
- drift_penalty
|
||||
- still_penalty
|
||||
- height_penalty
|
||||
- stability_penalty
|
||||
- large_delta_penalty
|
||||
)
|
||||
rewards.append(r_step)
|
||||
|
||||
return float(np.sum(rewards)), rewards
|
||||
|
||||
def _is_done(self) -> bool:
|
||||
"""Returns True only when the percentage of failed robots exceeds the threshold."""
|
||||
failed_count = sum(self.failed_robots_mask)
|
||||
failure_ratio = failed_count / self.num_robots
|
||||
return failure_ratio >= self.termination_threshold
|
||||
"""Returns True when the robot has entered a failed state."""
|
||||
return bool(self.failed_robots_mask[0]) if self.failed_robots_mask else False
|
||||
|
||||
def _update_hud(self):
|
||||
if not self.use_gui or not self.pb_robots:
|
||||
@@ -267,8 +475,7 @@ class JackBotEnv(gym.Env):
|
||||
)
|
||||
|
||||
def _update_leader_visuals(self):
|
||||
"""Positions floating crown above top robot without altering active materials."""
|
||||
if not self.use_gui or self.num_robots <= 1:
|
||||
if not self.use_gui:
|
||||
return
|
||||
|
||||
best_idx = int(np.argmax(self.robot_rewards))
|
||||
@@ -279,23 +486,23 @@ class JackBotEnv(gym.Env):
|
||||
self.leader_crown.update(leader_pos)
|
||||
|
||||
def _update_robot_failures(self):
|
||||
"""Checks failure condition for each robot and turns failed ones gray."""
|
||||
"""Checks failure condition and colors failed robots dark gray."""
|
||||
for idx, pb_id in enumerate(self.pb_robots):
|
||||
if self.failed_robots_mask[idx]:
|
||||
continue # Already marked failed
|
||||
continue
|
||||
|
||||
position, orientation = p.getBasePositionAndOrientation(
|
||||
pb_id, physicsClientId=self.sim_manager.physics_client
|
||||
)
|
||||
roll, pitch, _ = p.getEulerFromQuaternion(orientation)
|
||||
|
||||
is_tilted = abs(roll) > 0.7 or abs(pitch) > 0.7
|
||||
is_collapsed = position[2] < 0.05
|
||||
collapse_threshold = max(0.06, self.collapse_height_fraction * self.target_height)
|
||||
is_tilted = abs(roll) > self.tilt_failure_rad or abs(pitch) > self.tilt_failure_rad
|
||||
is_collapsed = position[2] < collapse_threshold
|
||||
|
||||
if is_tilted or is_collapsed:
|
||||
self.failed_robots_mask[idx] = True
|
||||
if self.use_gui:
|
||||
# Turn failed robot semi-transparent dark gray
|
||||
self._set_robot_color(pb_id, COLOR_FAILED)
|
||||
|
||||
def close(self):
|
||||
|
||||
Reference in New Issue
Block a user