merge conflict and readme update

old code was uploaded in the initial upload
changed everything with working programm and updated the readme
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# JackBot — Hexapod Control & Simulation
**Purpose**
- **Overview**: JackBot is a Python project for controlling and simulating a six-legged (hexapod) robot. It computes foot trajectories, runs inverse kinematics against a URDF model, and sends joint commands to either a hardware controller (ESP32 / Arduino) or a PyBullet simulation.
JackBot is a Python project for controlling and simulating a six-legged hexapod robot.
It uses IKPy for inverse kinematics, PyBullet for optional simulation, and can send joint commands to ESP32 or Arduino hardware.
**Setup Dependencies and Virtual Enviroment**
- **Python packages**: At minimum the project uses `numpy`, `pygame`, `ikpy`, `pybullet`, `pyserial`, and `matplotlib`.
- **Install** (recommended inside a venv):
## Requirements
Linux / macOS (Bash):
- Python 3.12 recommended on Windows
- Python 3.11 / 3.12 is safest for `pygame` compatibility
- Required Python packages:
- `numpy`
- `pygame`
- `ikpy`
- `pybullet`
- `pyserial`
- `matplotlib`
## Setup
### Linux / macOS (Bash)
```bash
python3 -m venv .venv
source .venv/bin/activate
python -m pip install --upgrade pip setuptools wheel
pip install numpy pygame ikpy pybullet pyserial matplotlib
```
Windows (PowerShell):
### Windows (PowerShell)
```powershell
python -m venv .venv
.\.venv\Scripts\Activate.ps1
python -m pip install --upgrade pip setuptools wheel
pip install numpy pygame ikpy pybullet pyserial matplotlib
```
If PowerShell blocks activation, run:
If PowerShell blocks activation:
```powershell
Set-ExecutionPolicy -Scope Process -ExecutionPolicy RemoteSigned
.\.venv\Scripts\Activate.ps1
```
**Quick Start**
- **Simulation**: enable the simulator in `config.py` by setting `sim = True`, then run:
## Run
From the repository root:
```powershell
python main.py
```
or on Linux/macOS:
```bash
python3 main.py
```
- **Hardware**: set `sim = False` in `config.py` and choose `arduinoConnection = True` or provide your ESP32 settings. Verify `port`, `baudrate`, `esp32_ip`, and `esp32_port` in `config.py`.
**Project structure (key files)**
- **Entry point**: [main.py](main.py) — starts the controller and state loop.
- **Controller**: [Controller.py](Controller.py) — joystick input and `ControlIntent` updates.
- **Kinematics**: [kinematics.py](kinematics.py) — URDF-based forward/inverse kinematics using IKPy.
- **Simulation**: [simulation.py](simulation.py) — PyBullet visualization and joint control.
- **Hardware comms**: [EspCommunication.py](EspCommunication.py) and [ArduinoCommunication.py](ArduinoCommunication.py) — send commands to ESP32 or Arduino.
- **Runtime globals**: [GlobalVariables.py](GlobalVariables.py) — central runtime objects and flags.
- **Types**: [DataTypes.py](DataTypes.py) — `PosArray`, `DegArray`, `RadArray`, `ControlIntent`.
- **States**: [RobotState/idle.py](RobotState/idle.py) and [RobotState/walking.py](RobotState/walking.py) — state machine implementations.
- **Config**: [config.py](config.py) — ports, flags (`sim`, `arduinoConnection`), URDF path, timing values.
## Configuration
**How it works**
- `main.py` creates a `ControlIntent` and `RobotContext`, starts the controller thread, and runs a state loop. The `WalkingState` computes per-leg foot paths (Bezier/linear), converts positions to joint angles with `kinematics.ikpyInverse()`, then sends commands to hardware or updates the simulator.
Edit `config.py` before running:
**Configuration notes**
- **URDF**: the robot description file is `JackBotUrdf.urdf`; ensure the path in `config.py` (`urdf_path`) is correct.
- **Timing**: step timing and tick rate are configured in `config.py` (`standard_duration`, `standard_tickpersec`).
- `sim = True` to enable PyBullet simulation
- `sim = False` to use hardware control
- `arduinoConnection = True` to use Arduino
- `arduinoConnection = False` to use ESP32
- `port` and `baudrate` for Arduino
- `esp32_ip` and `esp32_port` for ESP32
- `urdf_path = "JackBotUrdf.urdf"`
**Suggested next steps**
- Add a `requirements.txt` or `pyproject.toml` for reproducible installs.
- Document hardware wiring and expected serial/ESP packet formats if you plan to use hardware.
- Provide an example `config.py` for common setups (sim vs hardware).
## Project structure
**License & Contributing**
- No license file included. Add `LICENSE` if you want to publish or share.
- Contributions: open an issue or PR with improvements; add tests for kinematics if possible.
- `main.py` — main application entry point
- `Controller.py` — Pygame-based controller and input display
- `kinematics.py` — IKPy forward/inverse kinematics
- `simulation.py` — PyBullet simulation wrapper
- `GlobalVariables.py` — shared runtime state and comms
- `DataTypes.py` — typed arrays and control intent
- `RobotState/idle.py` — idle robot state
- `RobotState/walking.py` — walking robot state
- `EspCommunication.py` — ESP32 communication
- `ArduinoCommunication.py` — Arduino communication
- `JackBotUrdf.urdf` — robot model file
## Notes
- `GlobalVariables.py` initializes either `Simulation()` or the selected hardware comm class.
- `DataTypes.py` declares `PosArray`, `DegArray`, `RadArray`, `RobotCommand`, and `ControlIntent`.
- `Controller.py` updates `gv.vector_dirmov` and `gv.robot_state` from joystick input.
- `kinematics.py` loads leg chains from `JackBotUrdf.urdf` and computes IK.
## Troubleshooting
- If `pygame` installation fails on Windows, use Python 3.12 and upgrade `pip setuptools wheel` first.
- If `python` is not found on Windows, install Python and enable "Add Python to PATH".
- If the program crashes on startup, verify `JackBotUrdf.urdf` path and `config.py` settings.
## Suggested improvements
- Add a `requirements.txt` or `pyproject.toml`.
- Add a `LICENSE` file before sharing the project.
- Document hardware wiring and packet formats for ESP32/Arduino.